Focus group execution as a step to Integrating Critical Design for Responsible Innovation

The project focuses on integrating critical design methods into the tech development workflow to address ethical concerns and promote inclusivity, diversity, and equity. As an intern, I will contribute to designing focus group questions, conducting focus group sessions, documenting the research group’s activities, and coding data from focus groups. Additionally, I will assist in organizing […]

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TP3 Mobile

TimePlay’s project aims to revolutionize the entertainment experience by providing innovative solutions that increase engagement and participation among players and participants, ultimately enhancing the overall satisfaction and enjoyment of their environment. Our TP3 Mobile, serves as a platform that hosts various interactive games and components, including features that allows hosts to control the flow of […]

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Online application for problem-solving by individual and groups

Group and individual problem-solving play important roles in industrial innovation, product development, strategy formulation, and many other applications. Prof. Duimering’s lab at the University of Waterloo has conducted experiments investigating the behaviour of individuals and groups solving problems under various conditions. Studies have investigated the effects of problem complexity, individual vs. group incentives, and the […]

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Modeling dynamics of the lateral geniculate nucleus of the thalamus

The proposed project aims to advance computational neuroscience by enhancing the MouseNet model, a Convolutional Neural Network (CNN) designed to emulate the structure and function of the mouse visual cortex. By incorporating 3D convolutions and realistic temporal dynamics, the project seeks to model the lateral geniculate nucleus (LGN) dynamics more accurately. This enhancement will provide […]

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Combining non-invasive brain stimulation with machine learning techniques to predict cognitive-sensorimotor interactions during skilled behaviours in healthy and clinical populations

The project aims to enhance our understanding and ability to predict the dynamics of cognitive and sensorimotor functions in skilled behaviors. Through the integration of non-invasive brain stimulation (like TMS) and machine learning algorithms, this research seeks to develop models that can foresee cognitive-sensorimotor interaction outcomes both in individuals with neurological conditions and healthy subjects. […]

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Holistic view of electric energy systems, including Social, Technical, Environment, Economics, and Policy considerations

This project focuses on creating interdisciplinary educational program within the energy field. The goal is to address the challenge of engineers struggling to collaborate effectively with colleagues from different backgrounds – both within and outside of engineering. By integrating energy principles with business, political, and environmental considerations, this project aims to equip future engineers with […]

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Compliant Innovation for QiiQ

QiiQ Healthcare is building solutions to positively impact the speed, efficiency, and efficacy of clinical workflow – starting in the emergency department. This pursuit requires rapid innovation cycles that respect the constraints of regulatory compliance. This places an unfair disadvantage on small vendors who do not have large compliance and IP teams. As a small […]

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rTMS for post-covid-19 condition: A sham-controlled case series involving iTBS-300 and iTBS-600

The objective of the “rTMS for post-covid-19 condition: A sham-controlled case series involving iTBS-300 and iTBS-600” project is to determine the efficacy, feasibility, and tolerability of several iTBS variants (iTBS-300, iTBS-600) and sham stimulation in PCC patients. Secondarily, the aim is to examine signs of improvement in cognitive, affective, and functional symptoms following each iTBS […]

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Feeling Belonging In Your Community and Programs: Supporting research among child- and youth-serving organizations in Waterloo Region

Feeling belonging is important for all people, including children. Many organizations want to help children feel they belonging in their communities and the programs they attend (such as recreation or education programs). But to do this, organizations need a way to measure belonging and see how it changes over time. This project addresses this need […]

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Living Architecture STEAM Kits, User Experience Interfaces, and Folio Publications

Transforming Architecture: Pluripotent and Quasigeostrophic Space is an interdisciplinary research program investigating new materials, tools, methods and frameworks in the field of living responsive architecture, an emerging sub-discipline of architecture that focuses on how buildings respond to their occupants. Part of that work involves creating and disseminating kits and publications to help individuals access and […]

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Multimodal RAG Explainability

This project “Multimodal RAG Explainability (MRAGE)” aims to develop an interactive tool for explaining Large Multimodal Models (LMMs) augmented with retrieval capabilities. LMMs represent a significant advancement in AI, capable of understanding and generating content across multiple modalities like text and images. By employing the retrieval-augmented generation (RAG) methodology, this project queries external knowledge sources […]

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