Audience Mass Control of Livestream Game Actions

A video game livestream is when one or more “streamers” broadcast themselves playing a video game to an online audience in real time. Our research project will explore the design of video games that allow large audiences (50+ people) to directly control aspects of a game during a livestream. We will investigate ways the audience input can affect the gameplay, how to provide effective visual feedback to audience members, and how we can let the audience continue to interact even when the streamer is not online. A series of play-test experiments will compare variants of game implementations. The code created from this project will be used directly by the partner organization in their core product, and it will also provide valuable intellectual property for the partner organization.

Faculty Supervisor:

Daniel Vogel

Student:

Partner:

mtion interactive inc.

Discipline:

Computer science

Sector:

Professional, scientific and technical services

University:

University of Waterloo

Program:

Accelerate

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