Awareness and Immersion in Small-Group Augmented Reality

Augmented reality (AR) allows us to add virtual artifacts into the physical world. For example, we can place a 3D medieval castle onto the floor of a classroom, allowing students to explore it. AR supports collaborative learning since students can all see the same virtual artifact, and can interact using natural gestures like pointing. In this project, we will investigate two techniques to improve small-group AR. First, we will provide user interface cues to help users understand where other users are looking and pointing to enhance awareness of others’ activities in the AR space. Then we will investigate the use of sound and video to increase immersion in the game. This work will be performed in the context of ongoing development of an AR educational game on the effect of climate in medieval southern England.

Faculty Supervisor:

Nicholas Graham

Student:

Partner:

Kharkiv National University of Radio Electronics

Discipline:

Computer science

Sector:

Education; Sustainability & the Environment

University:

Queen's University

Program:

Globalink Research Award

Current openings

Find the perfect opportunity to put your academic skills and knowledge into practice!

Find Projects