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Augmented reality (AR) allows us to add virtual artifacts into the physical world. For example, we can place a 3D medieval castle onto the floor of a classroom, allowing students to explore it. AR supports collaborative learning since students can all see the same virtual artifact, and can interact using natural gestures like pointing. In this project, we will investigate two techniques to improve small-group AR. First, we will provide user interface cues to help users understand where other users are looking and pointing to enhance awareness of others’ activities in the AR space. Then we will investigate the use of sound and video to increase immersion in the game. This work will be performed in the context of ongoing development of an AR educational game on the effect of climate in medieval southern England.
Nicholas Graham
Kharkiv National University of Radio Electronics
Computer science
Education; Sustainability & the Environment
Queen's University
Globalink Research Award
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