Cinema VR: between borders

The aim of this research is to understand the recent encounter of cinema with a specific type of technology called Virtual Reality (VR) and which gives rise to new arrangements: cinema remakes itself or becomes another and the virtual environment lends to cinema its orthogonal ability to elevate the senses. Therefore, if this recent mode of storytelling is being called cinema, does it interest us to know if the works produced for VR use the classic language of cinema in favor of the virtual environment or work in the formation of a new language? Evidently in Cinema VR the picture decompresses and presents itself in full 360-degree; the editing takes place in layers that overlap and not between one frame and another; and the purpose of the narrative is to be shared in a three-dimensional space where the viewer is co-creator of a story that now requires to be experienced from the inside. From these interactions, new instances arise, altering the processes of work, creation and autonomy. The creator needs so many other areas, from engineering to computer graphics, to compose their work.

Faculty Supervisor:

André Gauldreault

Student:

Partner:

Universidade Estadual Paulista "Julio de Mesquita Filho"

Discipline:

Sociology

Sector:

Entertainment and Media; Technology; New and Digital Media

University:

Université de Montréal

Program:

Globalink Research Award

Current openings

Find the perfect opportunity to put your academic skills and knowledge into practice!

Find Projects