Enhancing User Interaction in VR Striking Sport Games through Haptic Feedback and Visual Immersion

Our project addresses challenges in VR striking sports games, where the lack of accurate physical feedback limits VR’s ability to promote physical activity. Building on an existing NAIST project, we propose to enhance their haptic device into a sport-universal tool that improves realism and immersion by replicating real-world sports interactions (e.g., striking a ball) across various VR striking sports games. We will refine the device, develop software for user experiments, and employ iterative design processes to optimize performance. By the end, we plan to have a fully developed haptic device and user study. This study will determine the best approach to enhance realism and immersion in VR striking sports games and evaluate our device’s potential as a universal tool for multiple sports. The student will work at NAIST CARE Lab under Prof. Kiyokawa’s supervision, gaining access to cutting-edge equipment and mentorship from leading haptic experts. This opportunity will deepen their knowledge of haptics, foster international collaborations, provide professional growth, and prepare them for pursuing a PhD in haptics. This experience also benefits both institutions. The partnership strengthens research ties, encouraging the exchange of knowledge, expertise, and resources. It also drives joint innovations, establishing their reputations and contributions in research communities.

Faculty Supervisor:

Robert Teather

Student:

Partner:

Nara Institute of Science and Technology

Discipline:

Engineering

Sector:

Information and Communications Technology; Entertainment and Media; Health and Related Sciences & Technology

University:

Carleton University

Program:

Globalink Research Award

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