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This project aims to enable controllable generation of expressive, speech-driven facial animation in video games and multimedia. Current methods use procedural tools to animate mouth movements given speech clips, but they lack realism. This research proposes to develop a new approach for controllable speech-driven facial animations, combining the realism of recent mesh deformation methods with the ability to control the animation process. Using machine learning and a dataset of expressive facial performances, the research will focus on learning speaking styles, and the artistic manipulation of these styles, to achieve more nuanced and convincing animations. The anticipated outcome is improved facial animation quality in video games, benefiting the partner organization by providing a tool that enhances character expressiveness and overall gaming experience.
Karan Singh
Ubisoft Toronto
Computer science
Information and cultural industries
University of Toronto
Accelerate
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