Managing Shared State for Video Games in a Networked Multi-core Environment

Video Games require a vast array of different computations to present the desired experience. These

computations must be completed consistently to make the software responsive to the user. The

industry trend towards many separate processors (multi-core) in the same physical device and the

emergence of network based ‘cloud’ computing have created many opportunities, but also many

challenges for the game industry.

The goal of this project is to create efficient techniques to organize and schedule the computations to

take advantage of all the processors available. These techniques must ensure that the results

produced correctly and are obtained quickly enough to satisfy responsiveness. Each of these

techniques will have a corresponding aspect that allows them to be used by programmers who are not

experts in utilizing multiple processors.

While this project focuses on games, the benefits will be applicable to many domains, especially in the

emerging field of mobile consumer-oriented applications.

Faculty Supervisor:

Sasha (Alexandra) Fedorova

Student:

Partner:

Gaslamp Games

Discipline:

Computer science

Sector:

Professional, scientific and technical services

University:

Simon Fraser University

Program:

Accelerate

Current openings

Find the perfect opportunity to put your academic skills and knowledge into practice!

Find Projects