Novel Applications and Data Structures Multicore Hardware

For nearly fifteen years the graphics pipeline for processing and rendering has been dictated

by graphic~ hardware. We propose to explore the possibilities for applications and new data

structures opened up by Intel’s multi-core and other hardware projects to allow programmers

to redefine the gr::phics pipeline in softv,ar? The University of Victoria Graphics and Games

research group, in collaboration with the joint Intel Visual and Parallel Computing Group I

Visual Com~,u~inb Software Division (VPGNCSD) research group is working on seven

connected projects aimed at novel multi··core computer graphics architectures. We will

reference the hardware in generic tel”ms for the remainder of the proposal because the

specification of the hardware and current Intel project name is in a state of flux. However, the

goal for our research associated with Intel is the same: utilizing the massive throughput of

highly parallel data on multi-core machines. The research includes data structures and new

parallel layer-based non-photorealistic rendering; speeding up the performance of traversing…

Faculty Supervisor:

Bruce Gooch;Brian Wyvill;Amy Gooch

Student:

Partner:

Intel of Canada

Discipline:

Computer science

Sector:

Manufacturing

University:

University of Victoria

Program:

Accelerate

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