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For nearly fifteen years the graphics pipeline for processing and rendering has been dictated
by graphic~ hardware. We propose to explore the possibilities for applications and new data
structures opened up by Intel’s multi-core and other hardware projects to allow programmers
to redefine the gr::phics pipeline in softv,ar? The University of Victoria Graphics and Games
research group, in collaboration with the joint Intel Visual and Parallel Computing Group I
Visual Com~,u~inb Software Division (VPGNCSD) research group is working on seven
connected projects aimed at novel multi··core computer graphics architectures. We will
reference the hardware in generic tel”ms for the remainder of the proposal because the
specification of the hardware and current Intel project name is in a state of flux. However, the
goal for our research associated with Intel is the same: utilizing the massive throughput of
highly parallel data on multi-core machines. The research includes data structures and new
parallel layer-based non-photorealistic rendering; speeding up the performance of traversing…
Bruce Gooch;Brian Wyvill;Amy Gooch
Intel of Canada
Computer science
Manufacturing
University of Victoria
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