Software architectures and control systems for interactive sculptural environments

This project will extend and generalize the software architecture that underlies Living Architecture Systems Group installations. These originally incorporated one-off and bespoke software to enable the specific context of the installation. Gradually the software has become more systematized, and some theoretical principles have emerged. This project will focus on extending and generalizing the current software to create flexible and extensible database structures and consistent application programming interfaces (APIs), providing the means for more flexible deployment, deeper integration with third-party software, and easier authoring of interaction and behaviour. This will be particularly beneficial to STEAM education initiatives, a key focus of the partner organization, Riverside Architectural Press.

Faculty Supervisor:

Philip Beesley

Student:

Partner:

Riverside Architectural Press

Discipline:

Sociology

Sector:

Information and cultural industries

University:

University of Waterloo

Program:

Accelerate

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