Studying VR painting with a participatory design approach

Painting in Virtual Reality (VR) offers unprecedented possibilities for artists to create and visualize 3D scenes. On the one hand, modern VR painting applications reproduce the traditional painting metaphors of a brush that traces paint strokes. On the other hand, these strokes can be traced in 3D space rather than on a flat canvas, a capability that has no equivalence in the real-world. The goal of our project is to study how artists depict shapes and materials with this emerging medium. After interviewing artists about the way they work with existing VR painting software, we hope to distill novel insights about the functionalities they need, and to develop prototypes of these functionalities that could then be tested by the artists to inform future research on digital painting and on content creation in Virtual Reality.

Faculty Supervisor:

Fanny Chevalier

Student:

Partner:

Université Côte d'Azur

Discipline:

Computer science

Sector:

New and Digital Media; Entertainment and Media

University:

University of Toronto

Program:

Globalink Research Award

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