Tissue Simulation Speedup

Physics-based simulation has been receiving a great deal of attention as it is of interest for various branches such as the film industry, computer game development, and biomedical research, etc. Especially for the professions that are interested in modeling creatures and producing correlated visual effects such as 3D animation, tissue simulation becomes a principled approach to make an animated character come to life by modeling the deformation of skin and muscle. Currently, the tissue simulation software is robust and full featured, but it is not particularly fast. Improving the speed of the simulator may be the most urgent request from customers and the company’s internal users. The desired outcome is to achieve fast-speed simulation meanwhile maintaining accuracy and robustness so that it can help emerging artists, award-winning studios, and global brands create better results.

Faculty Supervisor:

David I.W. Levin

Student:

Partner:

Ziva Dynamics Inc

Discipline:

Computer science

Sector:

Information and cultural industries

University:

University of Toronto

Program:

Accelerate

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