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Augmented reality technology promises seamless and effective remote collaboration for 3D tasks. The performing arts, especially dance, is heavily reliant on precise and creative collaboration in 3D space, but the specific task needs, interface designs, and user experience requirements of collaborative work in dance for augmented reality is unknown. In particular, more than other commonly researched augmented reality applications, creating dances collaboratively requires enabling creative feedback, practice, and adjustment of 3D human poses over time (i.e., feedback on form, posture, expression, etc., during a dance). In this project, the interns will use user-centered methods to gather user requirements, develop prototypes, and evaluate interfaces for collaborative dance choreography in augmented reality. This project is in collaboration with a local dance organization.
Daniel Rea
Spandrel Interactive Inc.
Computer science
Professional, scientific and technical services
University of New Brunswick
Accelerate
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