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My research seeks to map out the artistic context in which interactive and immersive technologies such as VR, AR, XR and Stereoscopic 3D are produced, distributed, and perceived. Generally posited as the future model for contemporary visual culture, these technologies have been promoted to realize the utopic telos that has haunted image technologies since early 19th century: total mimesis of life. While tied to different political agendas, conventions of these technologies converge in the hyperbolic idea of abolishing the ontological boundaries between the world and its image to the extent that the copy and original, spectacle and spectator, and eventually life and its representation are transformed into interchangeable units.
Janine Marchessault
New York University
Sociology
Education
York University
Globalink Research Award
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