The Assassin’s Creed series is viewed by the public and educators as a promising educational tool rife with historical settings, characters, and events (e.g., Chapman, 2013). Yet, its use in formal education has lagged (Gilbert, 2017) because educators’ lack understanding (i.e., knowing how to teach with a technology, Mishra & Koehler, 2008) and acceptance (i.e., […]
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