Kyiv at War: Frontier, Conflict, and Urban Text

The project (future monograph) will investigate representations of Kyiv in Ukrainian and Russian literatures and media of the past two decades in the broader context of the cultural history of the city and text of Kyiv in the modern epoch. I will examine how Ukrainian and Russian intellectuals, writers, and activists have conceptualized and claimed […]

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Développement d’un algorithme de retrait de la voix dans une trame audio pour la génération de signaux haptiques

L’entreprise D-BOX oeuvre dans le domaine du divertissement et de la réalité augmentée grâce à ses sièges avec rétroaction haptique qui offrent une expérience sensorielle plus riche, que ce soit pour l’industrie du cinéma ou celle des jeux vidéo. Bien qu’il soit possible d’annoter manuellement la trame haptique pour une scène de film, il est […]

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Realistic and High-Performance Rendering Renewal

The goal is to investigate the realistic appearance models for complex reflectance properties, modeling reflectance, masking and inter-reflection at many scales. In the end, comparison and basis-space representation will be leveraged to develop an interactive rendering application for pre-visualization and in-game portrayal of complex materials.

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The Psychological Underpinnings of Church Conflict: Analysis of the Ukrainian and Moscow Churches situations in Ukrainian Orthodoxy

This comprehensive study aims to explore the root causes of the ongoing conflict between the Ukrainian and Moscow churches through a multidisciplinary lens. Drawing on literary and religious psychology analysis, the article examines the complex historical, cultural, and psychological factors that have contributed to the conflict, providing a nuanced understanding of the ongoing tensions between […]

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Bow Valley College 2023

FluidPlanet.org produces and publishes digital twins for educational, academic and commercial use with the goal of bringing the benefits of digital twins to all communities. Interns will work on a combination of projects in education and energy.

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Voice-to-Text & Text-to-3D Content Pipeline in Virtual Reality using Unity

This research project aims to create a system that allows users to communicate with a virtual environment using their voice. The system will convert the user’s voice commands into text and use natural language processing techniques to understand the user’s intent. Then, the system will generate 3D content based on the identified intent using AI […]

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Ethical and Practical Considerations of doing a Visual and Filmic Sociological Research of Seoul International Ecofilm Festival

This research focuses on Seoul International Ecofilm Festival (SIEFF) and aims at understanding its role and impacts on Korean society since its beginning. By using a mixed methods and research-creation approach, the intern will collect and analyze different types of data including visual ones such as pictures, audio-visual archives, visual/filmic ethnography of the 20th festival, […]

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Le concert augmenté : nouveaux espaces acoustiques pour la performance musicale

“Le concert augmenté” est un projet pionnier de recherche-création qui prévoit, pour la première fois d’une façon structurée, l’utilisation des nouvelles technologies audio (les écouteurs à conduction osseuse) dans le contexte de concert de musique électroacoustique. Ce nouveau médium de diffusion permettra des expériences de concert en réalité augmentée sonore, c’est-à-dire des performances immersives où […]

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A Space of their Own: Women Solo Performance in English Canadian Theatre

The period from the 1980s witnessed a steady rise in the production of solo performance by women artists in English Canadian Theatre. Rita Fraticelli’s report on “The Status of Women in Canadian Theatre” catapulted this change. Active organisational work by women and various theatre movements addressed this disparity in representation and worked to revamp the […]

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Les as de l’info : analyse d’un dispositif numérique devant contribuer à combattre la désinformation chez les jeunes et leurs familles

Dans le contexte communicationnel et technologique actuel, les enfants se retrouvent face à une prolifération d’informations et de contenus. Cette dynamique ouvre grande la porte un phénomène de désinformation poussé, tout particulièrement, par la communication numérique. Or, le numérique est aussi porteur d’opportunités de contre-information et les enfants ont la capacité de se montrer critiques […]

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A Window into the Mind at a Price You Can Afford: Developing an Online and Offline Pupil-Size Analysis Plug-in

We will harness the power of Mirametrix eye-tracking technology to offer a viable means of probing internal mental processes that were previously intractable without more expensive or invasive techniques. Through the innovative application of popular statistical methods and state-of-the-art machine learning techniques, we will produce a software plug-in capable of online and offline pupil size […]

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