Écrire à partir de la mémoire des lieux

Ce séjour de recherche s’inscrit dans le cadre d’une cotutelle de thèse entre l’Université de Montréal et l’Université Paris Nanterre. Le projet, mené au sein de l’Observatoire des écritures contemporaines françaises et francophones (OEC), permettra d’étudier un pan récent de la littérature contemporaine, les « littératures de terrain », forme assez peu pratiquée au Canada […]

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Documentary Digital Storytelling & Decolonization: Discussion Series on Co-Creating Media with a purpose in Indigenous Communities

This study aims to examine Indigenous methodological and participatory approaches to co-creating media with Indigenous storytellers and communities. Additionally, this study aims to generate information about ways to decolonize the media production process through better understanding co-creation and engagement practices. Through a dynamic partnership with two doctoral candidates whose dissertations explore Indigenous participatory methods of […]

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Emerging approaches to policy and regulation of online video services in Canada and Argentina

The project consist of analyzing the emerging approaches for policy-making and regulation of global online video service providers in Argentina and Canada. Some of the ongoing discussions on how to address them follow the European approach, after the enactment of the 2018 Audiovisual Service Directive. Measures such as content quotas, financial contributions and prominence obligations […]

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Percer la chambre d’écho de la recommandation pour stimuler la découvrabilité et l’exportation des enregistrements sonores : analyse de la relation entre les métadonnées d’enrichissement et l’écoute globalisée en streaming.

La survie de l’industrie de la musique du Québec est menacée par la perte possible des revenus provenant de la radio satellite. Elle doit réagir. Nous verrons si la promesse du numérique de pouvoir transcender les barrières géographiques physiques afin de développer de nouveaux marchés se confirme ou non. Le projet consiste à travailler avec […]

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Material Textualities: Literature between Collecting and Hoarding

In light of an urgent ecological demand for attentiveness to the non-human; outcomes. this proposal stresses the importance of the literary medium in addressing eco-critical questions. In essence, this project explores the interdependency of human and non-human entities through literary-material desires: collecting, hoarding, and discarding. My research thus asks how we can read literature under […]

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The Power of Influence: How Canada Compares

Over the past decade, Japanese influence on North American pop culture has seen a noticeable increase. Examples can be seen from the world of street fashion, luxury goods, film/media production, and beyond. Japanese influence has, at times, even been considered the driving factor in the success of numerous North American brands/artists. Take, for example, the […]

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Designing and Implementing Accessible Software for the Canadian Media and Entertainment Space with the Cansbridge Fellowship

This project encompasses the research, design, and implementation of innovative improvements in a 3D animation software for a Canadian-based media and entertainment company. The main objective is to attract and better serve the business’ underrepresented customer segment of artists in the Asian market. This aligns with the Cansbridge Fellowship’s primary mission to support Fellows in […]

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Mobile shape-changing haptic props for virtual reality

The proposed project is built around combining two existing projects, one situated at Carleton and the other situated at NAIST. Carleton has developed a tactile device which can both be tracked for use with Virtual Reality and can also change shape to simulate the tactile feel of various objects presented in a virtual environment. The […]

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Generative Face Models for Video Chat and Broadcast

In today’s world, the video chat and conferencing has been a necessary part of overall routine life (both personal and work). Currently, the video chat and broadcast technologies require lots of bandwidth to transmit high quality data. In overall project, we aim to make video transmission data intelligent by using the state-of-the-art AI technology. This […]

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Development of a tele-health rehabilitation system to provide automatic assessment of patients’ performance, improve patients’ adherence and enable remote rehabilitation-Phase I

Poor physical recovery, especially in remote rehabilitation, is the problem that will be addressed in this project. This project is Phase I of development of Fun-exercise module. Fun-exercise system uses gamification to boost patients’ adherence to their prescribed home-exercises. To achieve this goal, Fun-exercise will use mentally stimulating and customizable games paired with a set […]

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