Material Textualities: Literature between Collecting and Hoarding

In light of an urgent ecological demand for attentiveness to the non-human; outcomes. this proposal stresses the importance of the literary medium in addressing eco-critical questions. In essence, this project explores the interdependency of human and non-human entities through literary-material desires: collecting, hoarding, and discarding. My research thus asks how we can read literature under […]

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The Power of Influence: How Canada Compares

Over the past decade, Japanese influence on North American pop culture has seen a noticeable increase. Examples can be seen from the world of street fashion, luxury goods, film/media production, and beyond. Japanese influence has, at times, even been considered the driving factor in the success of numerous North American brands/artists. Take, for example, the […]

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Designing and Implementing Accessible Software for the Canadian Media and Entertainment Space with the Cansbridge Fellowship

This project encompasses the research, design, and implementation of innovative improvements in a 3D animation software for a Canadian-based media and entertainment company. The main objective is to attract and better serve the business’ underrepresented customer segment of artists in the Asian market. This aligns with the Cansbridge Fellowship’s primary mission to support Fellows in […]

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Mobile shape-changing haptic props for virtual reality

The proposed project is built around combining two existing projects, one situated at Carleton and the other situated at NAIST. Carleton has developed a tactile device which can both be tracked for use with Virtual Reality and can also change shape to simulate the tactile feel of various objects presented in a virtual environment. The […]

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Generative Face Models for Video Chat and Broadcast

In today’s world, the video chat and conferencing has been a necessary part of overall routine life (both personal and work). Currently, the video chat and broadcast technologies require lots of bandwidth to transmit high quality data. In overall project, we aim to make video transmission data intelligent by using the state-of-the-art AI technology. This […]

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Development of a tele-health rehabilitation system to provide automatic assessment of patients’ performance, improve patients’ adherence and enable remote rehabilitation-Phase I

Poor physical recovery, especially in remote rehabilitation, is the problem that will be addressed in this project. This project is Phase I of development of Fun-exercise module. Fun-exercise system uses gamification to boost patients’ adherence to their prescribed home-exercises. To achieve this goal, Fun-exercise will use mentally stimulating and customizable games paired with a set […]

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A Neural Investigation of Trust in Digital Influencers

Virtual agents based on artificial intelligence have become increasingly popular on social media. Examples of Lil Miquela or Shudu Gram show how completely artificial agents can have a significant influence on our social lives, and especially social media marketing. However, it stands to question how these virtual influencers are actually perceived by consumers, whether they […]

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Engagement and online communities: Promoting a culture of helping those in need.

Social media are important ways of interaction between people, creating communities that can engage in order to promote relationships. When used by companies for philanthropic purposes, they can promote actions and donations. The purpose of this research is to understand how engagement can be enhanced through social media communities to get people to help each […]

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Automatic Trailer Generation

By combining the information contained in the visual, audio and text content of videos, it is possible to extract complex information about their content. It’s then possible to analyse a query from a search engine to find the video segments that best matches this query. During this project, the intern will be using state-of-the-art deep […]

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Large Data Visualization in Real Time

A successful computer application can easily have millions of users, but handling the network traffic generated by millions of users is not easy. The server system has to be well designed in order to properly process large, concurrent, and distributed data streams without affecting user experience. In addition, users do not generate data constantly, they […]

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