AttentionTrip: a gamified tool for measuring the networks of attention

Attention is an important part of everyday functioning. We use it to interact with the world around us and take in new information. ‘AttentionTrip’ is a sophisticated tool that allows clinicians and researchers to measure the different components of attention, while it feels like you are playing a videogame. With this tool, we can see […]

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A case study exploring the experiences of Black students in Canadian Higher Education studying English or Science

An exploration of undergraduate Black students’ experience of higher education at the Univerisity of Calgary. In order to explore the experiences of Black students who specifically study English or Science at the univeristy, we intend to recruit at least five undergraduate students from each subject, and conduct a group semi-structured interview with each group about […]

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BSI – Market Analysis & Strategy – Canadian Science Publishing

Project training plan: As a scholarly publisher, CSP’s revenues are supported predominately by university library subscription fees and open access publishing fees. It is clear that COVID-19 will have a direct impact on university library budgets, however the extent of this effect remains uncertain. Due to this uncertainty, CSP is undertaking a scenario planning exercise […]

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Analyse comparative de discours écologiques sur les réseaux sociaux

L’objectif de la recherche est d’effectuer une analyse comparée de deux dirigeants politiques du monde francophone occidental, dans leur communication sur leur pages et profils de réseaux sociaux respectifs, Facebook et Instagram. Le but étant d’examiner les représentations sociales qu’ils diffusent au sujet de l’environnement, ainsi que les stratégies rhétoriques (mots, expression, ethos, pathos) sur […]

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Unifying single-image lighting estimation

We present a method for automatically estimating the lighting conditions from a single image. As opposed to most previous works which proposed methods that deal with individual aspects of the problem (e.g. indoors vs outdoors, parametric vs non-parametric), the proposed method unifies these ideas into a single, coherent framework. Our method will automatically estimate both […]

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Technologies of Self: The commercial pocket diary in Canada, c.1780-1890

The commercial pocket diary has been one of the most common ways in which people have recorded their lives over the past two and a half centuries. Yet as a hybrid genre it has often fallen through the net of our historical enquiries. My project will research the importation and production of pocket diaries in […]

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A Study of Multimodal Guitar Augmentation for Gestural Expressivity

Although the electric guitar has widely been valued as a vehicle for musical expression, many of the efforts that have been carried out to bring the instrument up to date with the era of digital music fail to capture that richness. Attempts at creating interfaces based on the guitar using either sensors or analysis of […]

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Secondary forest permanence in the Brazilian Amazon

To avoid dangerous climate change, large quantities of carbon dioxide must be removed from the atmosphere. Forest growth is one of the most efficient strategies for achieving this, with tropical secondary forest key to recovering carbon stocks. The carbon benefit of secondary forest, which grows on cleared land following abandonment, is determined not only by […]

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Schubert’s manuscripts and its interpretations

To share music with others can prove to be a challenge. Throughout time, humans have managed in different ways. First, it was transmitted orally. The downside of it is that the receiver must be physically present in order to capture the information. With the apparition of musical notation around 1400 BC, the previous requirement is […]

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Cinema VR: between borders

The aim of this research is to understand the recent encounter of cinema with a specific type of technology called Virtual Reality (VR) and which gives rise to new arrangements: cinema remakes itself or becomes another and the virtual environment lends to cinema its orthogonal ability to elevate the senses. Therefore, if this recent mode […]

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Ghost Voices in Turkish Cinema

My research seeks to explore the history of dubbing or post-synchronization in Turkey, which from the 1940s on became one of the most recognizable features of the Turkish industry, characterizing both national and imported production. Post-synchronization of sound had been the standard practice in Turkish popular cinema until 1996; it was only then that shooting […]

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