Visual Models and Knowledge Design for Media Studies

Drawing upon emerging practices in Digital Humanities, this research project aims to focus on visual models for the analysis of large corpora in Media Studies. Visual models differ from other types of data-based models in the way they make visible a set of relationships through a process of knowledge design (Schnapp 2014), rather than offering […]

Read More
Examining social processes within a professional football academy using the Electronically Activated Recorder (EAR)

The proposed research will contribute to an empirical analysis of the utility of the Electronically Activated Recorder (EAR) and Athlete Coding System for Social Environments in Sport (ACSSES) to assess auditory observational data for meaningful social processes related to social identity in youth sport teams. We anticipate that observational data collected from participants’ social interactions […]

Read More
Increasing real-time video streaming performance over Wi-Fi networks

This project focuses on improving the performance of the real-time video streaming over Wi-Fi networks, in which losing packets is a serious concern. State-of-the-art methods try to improve the robustness of AL-FEC mechanisms by providing unequal protection to the packets. But such approaches are complex and increase even more the delays. In contrast, the proposed […]

Read More
The Invention and Early History of IMAX

IMAX is a Canadian-born invention that has had little scholarly investigation despite its continued commercial success. The importance of this research project stems from the lack of scholarly research about the beginnings of IMAX as a Canadian-born invention and its place within the history media technology. In celebration of IMAX’s 50th anniversary, The Public Access […]

Read More
Stéréotypes, traduction et reconstruction de l’image dans les comédies américaines : les immigrés indiens.

Dans mon doctorat, j’étudie les traductions des représentations audiovisuelles des immigrés indiens en comédie. Depuis les années 2010, des artistes prolifiques comme Mindy Kaling, Aziz Ansari ou Hasan Minhaj contribuent à proposer des images médiatiques nouvelles des Américains d’origine indienne, aidés par des plateformes de diffusion comme Netflix. Ces nouvelles représentations, que je considère comme […]

Read More
Dance Like the Machine’s Watching

We are proposing an investigation of techniques and technologies to support media-enhanced group performances that integrate different performative art forms (dance, theatre, clown, voice, choral) with responsive mixed reality technologies and public data sets. We will work with a group of young performers (13-17 years old) and a local Vancouver choreographer to deeply investigate, with […]

Read More
(In)visibilité de la contamination radioactive dans la photographie japonaise post-Fukushima : expositions et médiation

Mon projet doctoral examine la création artistique contemporaine japonaise suite à l’accident nucléaire de Fukushima, survenu au Japon en mars 2011. J’étudie plus particulièrement le travail photographique de trois artistes japonais qui permettent de rendre visible la contamination radioactive et observe leur réception. Mes recherches au Japon seront composées de séries d’entrevues avec les artistes […]

Read More
Designing and Developing Interaction techniques for webspaces in AR/VR

The objective of this project is to design and develop interaction techniques for Webspaces in Virtual/Augmented Reality. We will study and understand current techniques to interact with the websites via screens, how users access the information and media presented on the websites and the ways in which this presentation of information can be improved to […]

Read More
Archaeology of Fashion Film

The Archaeology of Fashion Film project investigates the history of early fashion films (1900-1929) and their impact on contemporary fashion and visual culture. It brings together scholars from the fields of film history, fashion history and media studies to explore the influence of various forms of fashion imagery on the industry itself, and the complex […]

Read More
Towards Diversity in VR: Impact and Evaluation

The proposed project provides an intervention on the exclusionary practices, expectations, and development of contemporary VR. The project seeks to produce a Diversity Toolkit document for developers and designers working with VR. Analyzing relevant study data based on ongoing initiatives, the student will draft areas of interest, detailing the contexts conditions that are necessary for […]

Read More
Exploring Deep Learning Architectures for Automatic Casting from Movies

Automatic casting applications aim is to accurately recognise facial regions that correspond to a same actor appearing in a movie to produce described video. This project will focus on the tasks of re-identify the face of each principal actors when they appear in different scenes of a movie. This is a challenging task because although […]

Read More
Researching Rochberg’s 50 Caprice Variations in New York

Doctoral candidate Yung-Yu Lin is hoping to visit New York to conduct a complete research on George Rochberg’s 50 Caprice Variations for solo violin with Professor Janette Tilley at Lehman College, the City University of New York (CUNY). 50 Caprice Variations draws on a vast array of historical stylistic references from the Baroque to the […]

Read More