Smithsonian Folkways Recordings Sound Communities Initiative

This project has two main goals: 1- to create SCI’s Strategic and Business plans, and Operational policies, and white papers to distribute widely, establishing “best practices” to foster EDIARD at our foundations and in the music industry more broadly. 2 – to research and produce music and cultural knowledge documenting and celebrating diverse communities, while […]

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Processus d’Influence de l’IA en art (PriiArt)

La diffusion à grande échelle des IA génératives (GenIA) a levé les barrières à l’entrée de l’art. Alors que certains artistes s’opposent à l’usage des GenAI en art d’autres les considèrent plutôt comme des outils permettant d’optimiser voire d’augmenter leurs capacités créatives. Ces tensions sont donc constitutives de ce qu’est le processus de création : […]

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The Research on the Positioning of Virtual Humans in AR Collaboration Systems

Our research expands the paradigm of 1:1 AR collaboration systems to multi-party AR collaboration systems, enabling more flexible control over the positioning of the RU. We investigate multi-party conversations involving two or more participants and one VH replacing the RU. Specifically, we vary the distance between the two LUs and the VH to examine RU’s […]

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Focus group execution as a step to Integrating Critical Design for Responsible Innovation

The project focuses on integrating critical design methods into the tech development workflow to address ethical concerns and promote inclusivity, diversity, and equity. As an intern, I will contribute to designing focus group questions, conducting focus group sessions, documenting the research group’s activities, and coding data from focus groups. Additionally, I will assist in organizing […]

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Online application for problem-solving by individual and groups

Group and individual problem-solving play important roles in industrial innovation, product development, strategy formulation, and many other applications. Prof. Duimering’s lab at the University of Waterloo has conducted experiments investigating the behaviour of individuals and groups solving problems under various conditions. Studies have investigated the effects of problem complexity, individual vs. group incentives, and the […]

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The impact of user and virtual agent dominance in collaborative work

Our research project aims to explore two interconnected objectives: understanding the impact of dominance in the collaboration between virtual assistants and human operators, and examining how an individual’s level of dominance affects their perception of a virtual assistant’s dominance during initial interactions. To achieve these goals, we will conduct a user study where participants, interacting […]

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Analysis of the Evolution of Early Streaming Services: Development, Successful Strategies, and Future Directions. Case Study of Netflix, Disney+, and Amazon Prime Video.

This project explores the evolution and strategic development of early streaming services, including Netflix, Disney +, and Amazon Prime Video. The aim is to study the technological, social, and economic catalysts that have defined the landscape of digital media consumption. An in-depth analysis of these largest platforms’ growth tactics and operational activities will reveal the […]

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Beyond the Book

The ultimate aim of this project is to design and develop methods and tools for classifying attributes of books such as genre, style, tone, and likelihood of being popular. Towards this end we will make use of various information types available on books and users of the Kobo catalog, including the text, meta-data associated with […]

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Generating predictive models from advertisements

We want to analyze the data collected about customers in order to better understand their behavior. Such an analysis could reveal which advertisements are more likely to interest the customers, what is the return on investment of an advertisement and what are the advertisements tactics that are the most successful. The advances in machine learning, […]

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Developing an AI editing system for short-form and long-form multilingual video distribution

The project focuses on creating Aview AI, an AI editing tool to bridge the language barrier for content creators expanding globally. This initiative builds upon previous work in AI for content distribution, emphasizing editing tools for seamless transcription, translation, and dubbing. Expected to enhance Aview’s platform, it will equip creators to reach worldwide audiences, boosting […]

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Rogers “Innovation Pitch”

To take an innovative look at issues facing Rogers hockey coverage, community outreach and engagement and opportunities for value creation by reaching new hockey audiences. The goal will be to connect with and develop students across the country who are interested in sports media and business. At the same time, to also develop important thought […]

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L’effet des salons du livre sur les ventes

L’étude vise à explorer l’effet des salons littéraires sur les ventes en librairie et aux collectivités. Malgré l’importance symbolique des foires du livre et leur impact économique et social potentiel, peu d’études ont examiné leur effet. Cette étude comble cette lacune en examinant l’effet des salons littéraires sur les ventes de livres dans l’ensemble du […]

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