Unlocking Perpetual Flight through Thermal Prediction

Inspired by how birds fly, Shearwater Aerospace applies AI technology to make drones fly faster and stay in the air much longer. Their autonomous operating system, Smart Flight, enables scalable, adaptive and resilient drone operations by coordinating drones and generating dynamic flight routes that leverage wind energy. This enables drones to fly 25% faster in […]

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The Community Mobile Media Lab

This application to MITACS supports the creation of an innovative mobile research lab. The Community Mobile Media Lab (CMML) is a purpose-designed mobile media production hub, which will house film production equipment that can be situated temporarily in communities we are collaborating with to explore innovative models of co-creation, training and mentorship. This infrastructure will […]

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Synthetic Data Generation from Sample Data Analysis and Modeling

To efficiently tackle the challenge of responsible gaming in wager-based games, it is necessary to be able to understand the behavior of players. A first step in this is to identify playstyles. To identify playstyles, a set of features are derived from session level data. The resulting features are then clustered using a clustering algorithm. […]

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Game On: comment développer des productions vidéoludiques à l’ère de la cancel culture? Un projet de recherche et de formation

Après le phénomène #MeToo et les tensions associées à la cancel culture (ou « culture de l’annulation »), une prise de conscience émerge dans l’industrie du jeu vidéo à l’égard des problématiques de sexisme et de discrimination liée au genre, à l’orientation sexuelle et aux sexualités sous-représentées. Les professionnel.le.s du jeu vidéo doivent se former […]

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Procedural Tree Modeling with Silhouette Constraints

Modeling trees is known to be a difficult problem in computer graphics. At Animal Logic, the typical artist workflow involves using the in-house tool for semi-procedural tree generation. The artists hand model trunk, branch, and leaf geometry, and trees are generated by scattering branches and leaves in a recursive manner. This approach has several limitations. […]

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