Extension of Capabilities for the Measurement Radio Propagation Parameters in Cluttered 5G Coverage Scenarios

Work conducted during this project will involve the extension and further development of existing methods for detailed measurement and subsequent modelling of radiowave propagation characteristics in indoor environments at extremely high frequencies. Results will enable the determination of the powers, time delays, and angles of arrival of waves incident upon a receive antenna over direct, […]

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Localisation et reconnaissance de véhicules routiers à partir d’images 2D

Le but de ce projet est de développer des algorithmes intelligents capables de reconnaître et de localiser en temps réel des véhicules filmés par des caméras de surveillance positionnées le long d’axes routiers. Alors que la plupart des méthodes issues de l’état de l’art utilisent de l’information vidéo pour détecter et reconnaître des véhicules, notre […]

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Design and Implementation of a Framework for Performance Management in Service Oriented Virtual Organizations (SOVO PM)

In this research, we propose a framework for performance management in virtual organizations (VOs) equipped with service oriented architecture (SOA). This framework enables networks of organizations to evaluate and manage their collaboration performance and also to align and coordinate their various goals and objectives. Distributed management of VO will be enhanced to reduce the necessity […]

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Rhetorical foundations of procedurally generated game worlds (IMMERSe)

The PC and console video game market have overtaken Hollywood movies as the number one source of entertainment dollars spent in North America. Very little work has been done to date on the effects that these games are having on (particularly young) players. This project will take well established rhetorical principles (Burke, Fahnestock, Perlman) that […]

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Optimization of Hetnets for Urban and Built-up Environments

The provisioning of cellular networks and data services has become increasingly complex due to ever increasing demand for greater and faster services. Our research will contribute to a fundamental knowledge base into the operation of heterogeneous cellular networks using the built-up physical infrastructure (the buildings) of the University of Regina. A number of micro cellular […]

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Distributed Memory Management for Fast Data

High-volume online stream processing, also known as fast data processing, is becoming increasingly important in a number of different commercial sectors. Unlike big data processing in which data is processed asynchronously in batches, fast data processing performs synchronous data analysis that generates actionable results within a specified deadline. One of the key challenges in building […]

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Understanding the Millennial Sports Fan

Millennials are a large, tech savvy demographic that media companies are expending significant resources to connect with and market to. This project will develop a comprehensive understanding of the sport media consumption habits of Canadian Millennials, aged 18-24, using surveys and other methods being employed by researchers across the country. Understanding Millennials consumption patterns and […]

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Flow in business: Facilitating Flow in Virtual Reality trials and exploring the outcomes for product evaluations

Flow, the psychological state of being totally absorbed into an activity, has been suggested to be an important topic for future research as it represents ‘optimal experience.’ This research seeks to understand 1-how to facilitate flow while engaging with virtual reality products and 2-the outcomes of experiencing flow in regards to attitudes towards virtual reality […]

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Caractérisation des propriétés thermomécaniques des panneaux en nid d’abeille et optimisation de leurs configurations dans le design des réflecteurs d’antenne spatial

Étant donné que les technologies de l’information sont de plus en plus utilisées, les fournisseurs doivent assurer la maximisation de la bande passante de leurs installations en tout temps. Pour les réflecteurs embarqués sur les satellites, cela signifie qu’un minimum de distorsion thermique est souhaitable pour obtenir un maximum de performance. Ces distorsions thermiques apparaissent […]

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Investigating Player Behaviour in Social Networking Games

Social Network Games are multi-player games played through social networking sites (e.g. Facebook). Working in conjunction with Big Viking Games, the Canadian company behind Facebook games such as YoWorld and FishWorld, this research seeks to add much needed knowledge about who plays Social Network Games, what activities they undertake while participating in these gameworlds, as […]

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Congestion Control for Ethernet Networks supporting ICN and 5G – Year 2

Ethernet networks are typically best effort networks where traffic flows may contribute on creating network congestion and lead the switches to start dropping packets randomly. This results in unstable network latency that some applications cannot tolerate, especially in the context of 5G networks where delay constraints are very tight. The proposed research project aims at […]

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