Examining the effectiveness of interactive digital media on children’s self-regulation through game-play and movement.
The proposed project plans to assist in the development of software that is designed to accompany traditional fitness equipment like stationary bicycles. By utilizing game-design elements in the software, in conjunction with the spin bike, our goal is to show improvements in physical exercise, self-regulation, and learning in children. We also plan to take a closer look at the impacts and implications that COVID has had on physical and mental health outcomes and seek to examine the barriers and opportunities that currently exist in today’s shifting education sector.
View Full Project DescriptionLindsey Jaber
DISCOVelo
Sociology
Information and cultural industries
University of Windsor
Accelerate
