Unsupervised Financial Fraud Detection Using Low-rank Recovery

The goal of this research is to give an effectively unsupervised financial fraud detection method, in which low rank recovery method is used to exploit intrinsic relationship of data samples. The benefits of our methods have several folds: (1) compared with classification-based methods, our methods can deal with the imbalance problem effectively; (2) by using […]

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Mobile shape-changing haptic props for virtual reality

The proposed project is built around combining two existing projects, one situated at Carleton and the other situated at NAIST. Carleton has developed a tactile device which can both be tracked for use with Virtual Reality and can also change shape to simulate the tactile feel of various objects presented in a virtual environment. The […]

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Integrating Cognitive Assessment Games into Ambient Activities In Long Term Care

Maintaining cognitive ability is key to successful aging and to retaining the ability to live independently. BrainTagger is a suite of games that assess highly specific brain functions. BrainTagger LTC is a version that has been designed for measuring cognitive status of residents in long term care (see ltc.braintagger.com for a demo). The goal of […]

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Retaining observational information when transmitting markerless motion capture data

Recent advances in 3D camera technology and associated software is enabling clinical assessments of function to be undertaken in real world clinical settings, rather than in specialized bio-mechanics laboratories. Working in collaboration with Kinetisense Inc, an SME from Medicine Hat Alberta, a patented markerless motion capture technology has been developed to support a wide range […]

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Create digital twins of local sites of interest and other locations

FluidPlanet.org is a non-profit organization that builds and runs gaming-based interactive digital twins (virtual versions of real places) with other non-profit organizations (e.g., universities, communities, etc.) to support the understanding and study of public environments. In this project, FluidPlanet.org will work with the University of Lethbridge and the University of Calgary to develop digital twins […]

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Using Social Network Analysis in Marketing

Customers usually get confused buying an item online. Therefore, they consult with their friends, use their past experience, and survey reviews from other customers. Some of the main findings from a survey conducted by eMarketer, in which each participant could choose multiple answers are as follows: a friend’s recommendation (76%), previous experiences you had with […]

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Testing the informativeness and analytic capacity a samplefree synthetic data to inform mental health and addictions policy makers in Canada

Western Canada is facing an opioid related health epidemic. Canadians are dying and experiencing mental health problems characterised by chronic drug and alcohol use. The overdose, misuse, and abuse of drugs/opioids leading to deaths is happening in the backdrop of significant medical, social, psychological, and economic causes. Income inequality and ill-balanced labour forced participation are […]

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Predicting Breast Cancer Outcome based on tumour morphology with Explainable AI

Breast cancer (BC) diagnosis and treatment generate a significant and increasing portion of healthcare cost in Canada. Detection of a potential BC by mammogram screening triggers a confirmatory biopsy. When a BC is confirmed, additional tests are performed on the biopsy material to guide therapy. Since 2015 a new expansive (~ 5000.00 CAD per patient) […]

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Lifeguard.org MVP Development

Lifeguard.org (URL: www.joinlifeguard.org) is a unique ESG venture that represents the first ever effort to provide the infrastructure, collaboration tools, and incentives needed to enable and encourage peer-reviewed science, focused on complex public health and environmental issues, on a massive scale. Our vision is to create a world where multi-disciplinary teams of scientists and subject-matter […]

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QoE of XR Applications over 5G Networks

The project investigates how to design and implement high quality user experiences for extended reality (XR) applications that are deployed over 5G networks. Interns will elicit high level quality of experience requirements for such applications, determine appropriate metrics to reach these goals and micro-service based software architectures to build such applications. We are in particular […]

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Gamification of language learning

Everybody Loves Language (ELL) is a language learning solution which provides all the necessary tools and features for organizations to deliver a complete language program to inspire learners at home, in schools, and workplaces around the world. Today, one of the active and student-centered teaching methods is gamification-based learning which is the result of scientific […]

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Next-generation database systems on real persistent memory

After about a decade’s wait, persistent memory (such as Intel Optane DC Persistent Memory) has recently become commercially available in 2019. These devices fundamentally change the way database systems are built: they are both byte-addressable like normal DRAM memory and persistent like flash memory and disks. They also exhibit memory-like properties and performance (albeit slower), […]

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