Asynchronous vs. Synchronous Rumor Spreading

Our intended research will be focused on rumor spreading protocols, also known as randomized broadcasting. In the randomized rumor spreading problem, the goal is to broadcast a message that is initiated at one node to all nodes in a given network, by means of nodes choosing uniformly at random a neighbor and exchanging the message […]

Read More
Deep Learning for Action Recognition, Localization and Parsing

The goal of this project is to develop algorithms that allow machines to understand and describe actions in video. For example, we would like computers to be able to classify videos according to the actions taking place inside them , and annotate the videos according to where and when the actions take place. To tackle […]

Read More
Multivariate polynomial interpolation: efficient algorithms and applications

This research project aims at providing efficient methods to solve a mathematical problem which has practical applications in digital communication and online storage. In the domain of communications, these methods perform the decoding stage of some error-correcting codes, which are used to ensure reliable data transmission over an unreliable or noisy communication channel such as […]

Read More
Human Performance of Finger Identification for Multitouch Input

The project first aims at developing a robust and low latency hardware system for identifying which fingers are in contact with a surface. The second objective is to implement and refine finger identification interaction techniques that would improve the interaction with touch surfaces (smart phone, tablets, tabletops). These techniques will be evaluated to state of […]

Read More
Designing Interaction for Token Based Physical Visualizations

This project explores the design of different manual and semi-automatic instruments to support interaction with token-based physical data visualizations (or physicalizations). The recent advance in digital fabrication has made data physicalization – encoding data in the geometry or material properties of a physical artifact – a growing research interest in the information visualization community. However, […]

Read More
Pediatric brain atlas for segmentation of sub-cortical structures in MRI of children with benign epilepsy with centrotemporal spikes

In Canada, Epilepsy affects approximately 3 to 6 children per 1000 aged from 0 to 15 years in the overall population. Fifteen to 25% of these children have benign epilepsy with centrotemporal spikes (BECTS), making BECTS the most common benign childhood focal epileptic syndrome. Studies have found cognitive and behavioral deficits, which may well persist […]

Read More
Xahive Expansion Project

The XAHIVE mandate is to improve the privacy and security of communication between professionals. At XAHIVE, Carleton students will be researching a differentiator in communication encryption and decryption coupled with a significant increase the convenience while retaining all levels of existing functionality. Additionally, students will be researching methods and processes to convert XAHIVE into an […]

Read More
Combining Structural and Behavioural Modelling of Software Product Lines

Embedded Software is designed to work with and control physical systems such as car brakes. These systems come in many configurations and the software embedded on them also has to be configured for each one. Software product lining is a methodology to develop a family of related systems that can be configured for each product, […]

Read More
optimization of Software Systems driven by the Wisdom of Crowds

The popularity of smartphones is leading to an ever growing number of mobile apps that are published in official app stores. However, users might experience failures and crashes for some apps installed on their devices. For developers, diagnosing failures that users experience is a major challenge, since the diversity of contextual conditions makes it difficult […]

Read More
An analysis of aural and visual cross-modal recognition of paths of moving sources for authoring and editing trajectories in 3D audio composition and production.

Current advanced audio playback systems can provide a feeling of 3D immersion to listeners. Though the technology to listen to 3D audio can provide a good listening experience, the technology used to create 3D audio content has not adapted to those advances. One major reason is due to human aural localization ability that is not […]

Read More