Game private networks and game server performance emulation and evaluation

This infrastructure will allow new servers to be automatically deployed and configured for use as private game servers, while also monitoring their performance and usage statistics. By using the novel predictive models, which are to be developed in this proposed project, new virtual servers will be automatically created and added when the traffic levels require more resources to maintain optimal performance. The goal of these network tests is to identify the point at which the network software can no longer keep up to the flow of traffic. The tests will also serve to identify the capacity of the game servers and their host virtual machines in terms of the number of players that they can support. This knowledge and associated experimental functionality exists nowhere else in the industry and will provide WTFast with deeper knowledge and industrial innovation in the game networking area.

Faculty Supervisor:

Julian Cheng


Heath Caswell






Information and communications technologies




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