Stressless Gamification to Improve Workplace Health

Stress is a top workforce risk and according to a Towers-Watson 2013 survey, half of all employers identify improving the emotional and mental health of employees as their top priority for building health and productivity programs. The objective of this research is to improve StressWelliQ’s systems and product portfolio by creating gamified technology solutions and […]

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Développement du processus de transfert des connaissances sur les eaux souterraines vers les intervenants en aménagement du territoire

Actuellement, les données produites récemment dans le cadre du Programme d’acquisition de connaissances sur les eaux souterraines sont difficilement intégrables à la planification territoriale. Les intervenants en aménagement du territoire manquent de formation sur les eaux souterraines et il leur est donc difficile d’exploiter les données. Ce projet de recherche vise à développer une démarche […]

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Smart public toilets using Internet of things

The washrooms can be equipped with smart objects to be controlled and monitored to increase the customer satisfaction. This technology utilizes connected washroom equipment such as toilet paper, towels, soap dispensers, and water leakage sensors. In smart washrooms, the condition of the washroom is monitored and the management is informed when anything needs attention. This […]

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Understanding Co-located Attendance with Technology in Classrooms

Recent technological advancements led to the emergence of technology-enabled collaborative environments in which students work together on different activities. In such settings, the first step is to determine the participants who are present and take part in the collaborative activities. We are interested in the attendance-taking process itself as a collaborative activity, and plan to […]

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The Evolving Legal Services Research Project, Phase II, Stage 3

How can public legal education and information help Canadians get justice in our legal system? With the demand for publicly-funded or low-cost legal services far exceeding the supply, public legal education and information (PLEI) is filling an increasingly larger role in meeting the legal needs of people with modest means. Yet we know relatively little […]

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Optimization of Reserve Crew Open-Time Pairings at Jazz Aviation LP

The crew scheduling problem deals with the assignment of crews, both pilots and flight attendants, to a given flight schedule, which first requires flights to be grouped into sequences known as pairings which begin and end at the same base or city. Crew pairings must comply with extensive collective agreement rules. This project deals specifically […]

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Optimizing Numerical Weather Prediction for Clean Energy

Modern weather forecasts are made by computers that solve the complicated equations for air motion, heat, and moisture. Different computer codes, called weather models, use different atmospheric approximations, creating slightly different forecasts. This forecast diversity is good, because the average of all forecasts is often the most accurate, and the spread between forecasts measures uncertainty. […]

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Interactive Agent-based eLearning Environment

Mentorina is launching an intelligent learning system that helps teachers observe, measure, and improve each student’s individual performance in the classroom. Teachers can design individualized assignments or exams and through cognitive and metacognitive assessments, they can accurately measure how quickly students are learning the material and can determine each student’s level of comprehension. Through an […]

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Mars Methane Analog Mission Simulation

The purpose of this project is to develop the scientific knowledge to search for life on Mars. We expect signs of life on Mars to be hard to find and interpret. This project will determine the operations and science and engineering coordination needed to be performed by a micro rover equipped with scientific equipment. The […]

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