Healthy Brains, Healthy Minds, Healthy Bodies: Exploration of experiential technology (Xtech) to support physical and mental health in older adults

Canada’s population is aging rapidly and faces several challenges with their physical and mental health. At the same time, portable technology and wireless Internet access stand to revolutionize how Canadians manage their own health and interact with the healthcare system. Here, we will identify ways in which Canadians can use technology to proactively manage and improve their own physical and mental health. We will also identify ways to spur innovative products and services to be developed within Canada.

Characterizing topography of signal fidelity in a low-cost fNIRS device

High-performance athletes have learned that even after they have exhausted their bodies during training, they can continue to train their minds for an extra edge. Imagining your sport engages many of the same brain areas used to actually play your sport, and it has been shown that such mental practice can improve sport performance. However, simply sitting and imagining isn’t very engaging and doesn’t provide either the athlete nor their coaches with any information regarding how well they are engaging in mental imagery.

The Functional Resilience Question-AIR: Validation of an assessment tool designed to measure employee resilience

The purpose of this research is to validate the Functional Resilience Question-Air (FRQ; Kinley, 2016), an assessment tool based on scientific principles that use the latest research on resilience and neuroplasticity. Specifically, the Functional Resilience Question-Air identifies employees’ personal strengths, providing them with a global resilience score as well as a personalized development plan.

Investigating how user interfaces impact scalable network displays

IOT technology is a brand new, and rapidly growing field. Currently, there are no best practices published in the design of real-time, dynamic network displays. Our project focuses on developing and testing new business processes, user personas, and design-guidelines associated with these types of displays in a real-world environment. The findings from this work will not only inform future software development at Distrix, but also aims to offer meaningful contributions to the methodology literature in information visualization and human computer interaction.

Digital Media Project: Affecting attention and emotion in a digital world

Human history is punctuated by new innovations that reshape the way people interact and process information, (e.g., the telegraph, the telephone, radio and TV). We are in the midst of a digital revolution, and old theories and methods for understanding and shaping the way people process information are woefully inadequate. This is evident both in the information overload that we in society are experiencing today, and in the inability of many companies to make themselves heard above the digital din.

Valuing Youth Voices after Disaster: Recovery & Resilience in Fort McMurray

When disasters strike, young people are often portrayed as victims with little to contribute to their recovery. This can lead to the absence of critical youth concerns in key decision-making processes despite growing evidence that strengthened community engagement and voice generates social, economic, and environmental benefits in short and long term recovery. The proposed research focuses on participatory media as a pathway for engaging disaster-affected youth and communities.

Pelvic Floor Health and Sexual Well-Being in Men

The promotion and maintenance of men’s pelvic floor health is a growing concern as pelvic disorders affect a substantial number of men and their prevalence is expected to increase as a result of Canada’s aging population. Pelvic floor disorders go beyond their physical consequences as they can negatively impact men’s psychological, sexual, and social quality of life. Evidence strongly suggests pelvic floor muscle training can contribute to the promotion and maintenance of pelvic floor health and to the treatment of symptoms associated to pelvic floor disorders.

Assessing the validity of virtual simulation as a learning tool in the medical field.

With the increasing prevalence of mobile devices, it is unsurprising that they are also being adapted for use as tools for learning and perfecting complex procedures. One of these uses is training health care providers through simulated medical procedures. Two important points should be considered when designing simulated systems to assess the efficacy and efficiency of these teaching tools. 1) Individual differences in emotional biases and learning profiles may necessitate personalized stimulus presentations within simulated environments to achieve optimal and translatable learning.

Validation of Quality of Life Instruments for acne involving face and torso; and for hidradenitis suppurativa

The goal of this project is to provide evidence of validity for two newly developed measures of quality of life; one for hidradenitis suppurativa (HS) and one for acne. Both HS and acne negatively impact quality of life; however, to date, there are no disease-specific, patient-centered quality of life measures. The results of this project will provide healthcare professionals with tools to assess the impact of these conditions and their treatments (HS and acne) on patients’ quality of life.

Social and informational strategies for reducing electricity and natural gas consumption in multi-unit residential buildings

The proposed research will attempt to help residents reduce energy use in apartment buildings. The intern will provide residents with energy use feedback that shows their building’s energy use compared to a neighboring building. Buildings that reduce energy use will receive encouragement to continue conserving. The intern will work with two partnering utilities companies, FortisBC and BC Hydro. These partners will help provide energy use data for each building during the project.

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