Hybrid journalism in the context of antipsychotic treatments for neurodevelopmental disabilities

Media reports on socially and biologically complex neurological conditions such as autism and fetal alcohol syndrome (FAS) often fail to engage audiences in meaningful discourse. Research is needed to identify new models of scientific reporting in journalism to counteract this gap. Our goal is to investigate and analyze a new model of science reporting that combines traditional and non-traditional approaches to effectively communicate complex scientific findings about treatments for autism and FAS.

Insight from the top 2 000 mobile games found in the Apple store

The organization partner is currently allocating video advertisement inside mobile applications. The mobile applications that publish the video advertisement are designated as publisher. To allocate the video advertisement inside the right mobile application, the potential publishers are manually searched in the Apple App store. This search process is a bottleneck. It also involves a lot of manual work and room for error. The intern will use technologies in order to gather information on the top 2 000 mobile applications in the Apple App store.

Sketch3: A 3D Curve Sketching System

Sketch3 is an experimental software project to accelerate sketching for ideation and in various design contexts, facilitating visualization in both 2D and 3D. The goal is to evolve a paradigm for ideating rapidly with a digital stylus (2D/3D) analogous to the fluid 2D sketching experience on paper. The software is expected to remove much of the tedium of typical 3D modelling software and also suggest creative options to the user.

User Demographic and Interest Prediction

Addictive Mobility is the leading Big-Data online advertising company in Canada. It uses Real-Time Bidding (RTB) platform for online display advertising in mobile devices. In this domain, a number of companies compete with each other to display a specific Ad to a customer within a specific time. Thus, in such a competitive system, the goal is to develop and optimize such a system which can not only minimize the cost over the campaign period, but also send targeted ads to maximize the Return on Investment such as number of clicks or purchases.

Investigating Nano-Media in Communications, the Arts and Creative Communities Year Two

Investigating Nano-Media develops and disseminates groundbreaking technological innovations in the field of nanooptics and explores the possibilities of a new nano-material--nano-media--for communication, media and art practices. We deploy a pioneering multi-functional nano-fabric that comprises nano-substrates with embedded functionalities and new advanced fabrication processes. This unique nano-fabric is then further augmented by the processes of ‘nanography’ and ‘nano-photography’.

IMMERSe- To and From the whiteboard: Supporting whiteboard transitions in a design workflow.

Designers often turn to traditional or digital whiteboards (i.e., SMART Kapp) during meetings to discuss designs created in complex design software (i.e., AutoCAD). However, the transition of content from these advanced tools to and from the whiteboard can be highly disruptive to the overall sense of immersion in the design task. For instance, reproducing a design on the whiteboard for a meeting and afterwards documenting the discussed changes can be time consuming, annoying, and a potential source of inaccuracy.

Mathematics Mapping project

To support the development of a developers' toolkit for educational digital applications that use mathematics content, Erudite Science is creating a library of mathematics content and functions. Because mathematics is such a vast field, typical application functions such as search, manipulation, and inference, frequently return irrelevant results. The search process can be facilitated through the use of semantically structured resource stores.

Transforming Learning Analytics Into Teaching and Learning: A Collaboration BetweenBitmaker Labs and Wilfrid Laurier University

Data-driven decision-making plays an increasingly important role in education (Mandinach & Gummer, 2013) and administrators now require educators to use data to inform practice (Earl & Seashore Louis, 2013). Furthermore, “harnessing big data and predictive analytics has transformed many industries, yet to date, the analytics to supportnext generation learning has been missing from education” (Baker, 2013, para. 3). Therefore, the purpose of this research is to investigate how educators use learning analytics to inform instructional practices in order to ultimately improve student performance.

Effective Simulation and Surface Reconstruction Approaches for Detailed Fluid Simulation Visual Effects

Creating computer generated animations and visual effects (VFX) of fluids is a challenging task. The goal of this project is to design novel approaches that ease the creation of fluid simulations for VFX. Four main challenges will be tackled: the simulation of viscous fluids, the gain in geometric details of free surface fluids, the texturing of free surface fluids, and the optimization of distributed computation for fluid simulation.

Music As a Fundamental Element of Gameplay Interaction

Music is a fundamental part of human culture and day-to-day lives, but largely exists only as an accent in modern games. While arguably music can deepen and intensify in-game experiences, music is rarely an integrated part of the available mechanics in game worlds. Unlike any other MMORPG or music-based game currently available, this project will look at the social and communicative elements of music that can be leveraged in game as a social network and primary game mechanic.

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