Automated Fatty Liver Diagnosis

Up to 30% of the population has a Fatty Liver Disease (FLD, a condition in which fat builds up in your liver). Non-invasive ultrasound assessment of this liver condition is an increasing demand in healthcare service due to its high risks leads to advanced liver diseases. However, an ultrasound-based examination has made the manual inspection […]

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Be Yourself: How to be a Positive Influencer On and Offline

It has been shown that a mother’s conduct, together with her relationship with her daughter, can directly and indirectly impact her daughter’s well-being and development (e.g., eating habits, body image, and self-esteem). Studies have shown that the mother/daughter relationship influences every stage of the daughter’s development, with particular influence in the formation of the young […]

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Machine Learning for Cancer Treatment Plan Benchmarking

Oncology specialists are few in numbers and cannot be present within every hospital or clinic providing their guidance and support. There are institutions in this world with oncology experts that can provide the best possible care and the knowledge of these experts is stored in medical case files within the hospital. With the power of […]

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Creating an autonomous underwriting system for financing approval

This project aims build an autonomous underwriting system that can provide debt financing to small and medium enterprises (SMEs) in the technology sector without human intervention. The research will explore mathematical methods and key factors that are unique to evaluating creditworthiness of those SMEs. The result will be an underwriting system that incorporates statistical methods […]

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Evaluating Team Unbreakable: A learn-to-run program for adolescent mental health

Given the rise in adolescent mental health concerns, Canadian secondary schools are increasingly focused on implementing programs aimed at improving mental resilience in students. One such program is Team Unbreakable, a 10-week, learn-to-run program that is based on four theoretically driven program components: goal-oriented, group-structured, within the school context, and physical activity based. This program […]

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Play for Reality: Conveying Sustainability Challenges Through Game Mechanics

Several Ontario regions have agreed to reduce their carbon emissions by 80% by 2050. However, many of these cities don’t actually have a plan for how they’ll reach this noble but challenging goal. In response, the Waterloo Global Science Initiative (WGSI) (in partnership with several Waterloo Region collaborators) has created a prototype board game called […]

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Embedded sensor fusion network

Highly accurate 3D object detectors require significant computational resources, and reducing computation and memory load while maintaining the same level of performance is a critical task for any safe and reliable autonomous vehicle. This research project investigates the deployment of an accurate 3D object detection model to a resource constrained architecture by changing the model […]

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Multi-Channel User Linkage through Probabilistic Matching

People utilize multiple devices to complete various tasks, making their online identities fragmented. Advertising is as much about knowing when not to promote a product as it is about when to do it. For example, before being sent alcohol and cannabis ads, the user must be identifiable as being over 19. Age information may only […]

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Innovative wastewater treatment flowsheet development for the high strength centrate from food waste processing facility

Centrate from food waste processing facilities contains higher concentrations of organic matters. Those contaminants (especially ammonia nitrogen) remain in the wastewater effluent after anaerobic digestion treatment, which are the great treat to the environment if not properly treated. Other contaminants (biochemical oxygen demand, chemical oxygen demand, total nitrogen, total phosphorus, suspended solids, etc.) also impact […]

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Real VR Hands and Interaction with Virtual Objects

Serving as the most widely-used body part for communication, hand is a very important tool for human to interact with the world. Especially with the continuing development of virtual reality and augmented reality, hand pose information has gradually become an indispensable component for improving users’ experience in interacting with computing devices. Therefore, this project aims […]

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Interfacing Data and Power: Serious Gaming in the Experimental Humanities

As a teaching fellow of the Pelion Summer Lab for Cultural Theory and Experimental Humanities I will be collaborating with scholars in the digital and experimental humanities to co-lead a methodologically-focused, experimental workshop to produce and publicly stage a ‘serious game’ related to this year’s lab theme, Data & Power. Serious games are a genre […]

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