Examining Men’s Boating Safety Practices in Inuvik, Northwest Territories

This research will involve working alongside the community of Inuvik, NWT to develop culturally safe solutions to address men’s boating safety behaviours in the northern Canada. The intern will spend time in Inuvik to learn about men’s water safety practices in the community. Benefits to the research participants, communities, and NWT Recreation and Parks Association […]

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Notes de programme numériques

Le stage a pour objectif 1) de donner au stagiaire l’occasion de comprendre l’organisation du travail et tous les mécanismes en jeu lorsqu’il s’agit de préparer du matériel destiné à la médiation de la musique et plus particulièrement des notes de programme; 2) de familiariser le stagiaire aux méthodes employées par le partenaire pour la […]

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Optimization of wood bison interspecific somatic cell nuclear transfer and embryo culture for species conservation

Interspecies somatic cell nuclear transfer (iSCNT) is a promising technique whereby a bison donor cell is transplanted into a domestic cattle oocyte. Different fibroblast donor cells have been demonstrated to have different embryonic outcomes. Problems with SCNT embryos have been also reported after in vitro culture. Toronto Zoo’s efforts have focused on wood bison iSCNT, […]

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Neural Network Model for Predicting NBA Shot Outcome

To fully exploit the information in the SportVU dataset, the analytic team at the Raptors wanted to move beyond summary statistics and utilize state-of-the-art machine learning algorithms for dealing with dataset of this magnitude. Specifically, one task of interest is “shot outcome prediction”. Given all the information up to the release of shot, can we […]

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Étude sur les effets de Classcraft sur le climat de classe

Le but du projet sera de documenter de façon empirique les effets du jeu Classcraft sur le climat de classe. Nous adhérons à l’idée que ce jeu puisse être intégré en classe en tant que TIC pour favoriser un climat de classe positif et une ambiance propice aux apprentissages, en raison des caractéristiques spécifiques de […]

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IMMERSe

The proposed project will transform a trading card game into a locative mobile gaming platform with the goal of creating an interactive narrative experience. The game itself will be creating an on-going history of gameplay and publishing it on the Internet. In essence, players of the game are dynamically being written into the mythology of […]

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Création d’un parc d’eau-vive à Montréal

L’idée est de penser un projet de construction utilisant les technologies appliquées afin de reproduire artificiellement les propriétés naturelles d’une rivière. Aussi exceptionnel que cela peut paraître, garantir un lieu de pratique viable pour des sports comme le canoë-kayak de slalom, de freestyle et de descente, le canoë-polo, le rafting, le surf, ou bien la […]

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Agile with Music As a Fundamental Element of Gameplay Design

This research project attempts to investigate and advance approaches where the productivity of a small team can be increased while assessing the effectiveness of agile methodology and various communication and management models in a fast paced, constantly changing environment. Specifically, the intern will investigate the use of agile development methodologies within the video game context […]

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Music As a Fundamental Element of GameplayInteraction

Music is a fundamental part of human culture and day-to-day lives, but largely exists only as an accent in modern games. While arguably music can deepen and intensify in-game experiences, music is rarely an integrated part of the available mechanics in game worlds. Unlike any other MMORPG or music-based game currently available, this project will […]

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Communications Assets for Watershed and Waterfront Resilience

This project will support the Toronto and Region Conservation Authority (TRCA) and partners in advancing the Western Lake Ontario Land to Lake Initiative (WLO-L2L), a collaborative effort to strengthen ecosystem health and water quality from the Niagara River to the Ganaraska watershed. The Initiative addresses land-based pressures on the lake such as nutrient and bacterial […]

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EGM Occupancy Analysis: Contextual Modeling and Visualization for Machine Usage Patterns and Optimized Player Engagement

This project will analyze Electronic Gaming Machine (EGM) occupancy patterns and player behavior using anonymous spin-level data to optimize machine usage and support data-driven decision-making. By examining how players select machines based on availability, time of day, and traffic conditions, the research will generate actionable insights for International Game Technology (IGT) and its casino partners. […]

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Etude de rémunération des auteurs en contexte évènementiel

Dans le cadre de ce projet, un étudiant à la maîtrise en lettres, spécialisé en culture et numérique, effectuera un stage à l’Association québécoise des Salons du livre (AQLS). Il aura pour mandat de recueillir et d’analyser des données sur la façon dont les auteur·rice·s sont rémunéré·e·s pour leur participation à des activités numériques organisées […]

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