Development and testing of an on-line video game to teach second languages

Copernicus Studios Inc. (CSI; Halifax, NS) is developing LANGA – disruptive LANguage GAming software to help people learn new languages. LANGA uses advanced speech recognition and high-end animation to create a unique and engaging gaming experience. However, LANGA is more than just flash – it has been developed in partnership with the NeuroCognitive Imaging Lab […]

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Scaling Impact of the Guided Hands Assistive Device for People with Hand Disabilities in Education

Guided Hands® is an award-winning assistive device that helps individuals with hand disabilities write, paint, draw, and use iPads to communicate independently. Designed for people with Cerebral Palsy, spinal cord injuries, and other neurological conditions, the device is currently used by over 4,750 children and adults with disabilities worldwide. Through this project, we aim to […]

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Policy Innovation – CIGI

CIGI aims to address the lack of knowledge relating to regulations and decision-making of emerging dual-use technology. This initiative will focus on quantum technologies as a case-study. There is a need for knowledge-building, knowledge-translation and innovation to advance a technology-dynamics perspective in forming decisions on emerging dual-use technology (quantum). To address this need, CIGI proposes […]

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Propelling the Maturation of Marine Renewable Energy Technology Through a Transatlantic Collaboration to Develop a Resource to Wire Modelling and Simulation Framework

Marine renewable energy (MRE) has the potential to play a transformative role in the global transition to clean energy, with Canada uniquely positioned to benefit from its vast ocean resources. However, MRE technologies remain in the early stages of development, requiring significant innovation to become commercially viable. This project aims to accelerate MRE advancement by […]

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