Related projects
Discover more projects across a range of sectors and discipline — from AI to cleantech to social innovation.
An important component of modern video games is the non-player character (NPC), moving entities in-game that are not controlled by a human, which may cooperate with, oppose, or otherwise interact with the player. For an NPC to interact with the game word it must often perform complex tasks that are difficult to program explicitly. Research has explored using artificial intelligence, particularly reinforcement learning, to train NPCs to achieve the desired behavior, but prior work has often focused on training NPCs only within one game. Our goal is to investigate using multi-task reinforcement learning to train NPCs that are more robust and can easily transfer from one gaming task to another without needing to be retrained. Success could, in the long term, lead to downstream development of artificial intelligence that can transfer reliably between different use cases.
Florian Shkurti
AMD Canada
Computer science
Manufacturing; Professional, scientific and technical services
University of Toronto
Accelerate
Discover more projects across a range of sectors and discipline — from AI to cleantech to social innovation.
Find the perfect opportunity to put your academic skills and knowledge into practice!
Find ProjectsThe strong support from governments across Canada, international partners, universities, colleges, companies, and community organizations has enabled Mitacs to focus on the core idea that talent and partnerships power innovation — and innovation creates a better future.