Related projects
Discover more projects across a range of sectors and discipline — from AI to cleantech to social innovation.
Building on top of the numerous recent advances in deep learning (and in machine learning in general), we aim at learning high-level, semantically plausible representations of animation data and human from 3D skeletal data in order to automate or replace different tasks of the animation pipeline which require sometimes rigorous human work.
Specifically, the tasks of interest include automatically classifying and locating human actions inside long, continuous Motion Capture (MOCAP) sequences. This will allow re-usability of the large amount of existing MOCAP data from which it is prohibitively long to retrieve information about the actions it contains.
Another task of interest is the search for movements not based on keywords, but based on similar animations. In this scenario, we aim at being able to find similar existing animations based on a query animation, removing the need for a precise action vocabulary, and again, enabling easy re-use of existing assets.
Christopher Pal;Michel Gagnon
Ubisoft Divertissement
Computer science
Entertainment and Media; Technology; Other
École Polytechnique de Montréal
Accelerate
Discover more projects across a range of sectors and discipline — from AI to cleantech to social innovation.
Find the perfect opportunity to put your academic skills and knowledge into practice!
Find ProjectsThe strong support from governments across Canada, international partners, universities, colleges, companies, and community organizations has enabled Mitacs to focus on the core idea that talent and partnerships power innovation — and innovation creates a better future.