SQWhere.com : Conception d’une interface-utilisateur à partir de connaissances contextuelles hyperlocales afin de (re)construire un espace de rassemblement et de renforcement communautaire

SQWhere.com, une plateforme locale mise au point à Vancouver, sera accessible dans un site Web et par le biais de téléphones cellulaires. La plateforme SQWhere.com offre des outils en ligne qui utilisent des systèmes de cartographie, d'étiquetage, de recherche et de transaction et qui facilitent ainsi les interactions sociales et l'échange de renseignements. L'interface-utilisateur graphique […]

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Arts’ Civic Impact: Researchers in Residence

In conjunction with Mass Culture and Emily Carr University of Art and Design’s Aboriginal Gathering Place, The Arts’ Civic Impact: Researchers in Residence, BC cohort focuses on developing a qualitative arts impact framework through a decolonized, Indigenous research lens for Indigenous focused, BC arts organizations in concert with four other researchers from across the country. […]

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What Matters

Nurses and care workers have long struggled to provide high quality care for people with dementia. Struggling to connect is one of the main causes of responsive behaviours and staff injuries within hospitals and long term care homes. Staff must be empowered to deliver individualized care with a focus on what matters to the older […]

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The Space Between

This project explores the space between the users and Kodak’s products. It focuses on the application of user‐centered design research methodologies and techniques to define opportunities surrounding Kodak products’ usability, workflow and user experience. Specific and extensive research will be done on Kodak products. These products can be installed in a variety of combinations, and […]

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The Marpole Project: Destination Marpole

  The Marpole Project: Destination Marpole is an exploration into a specific community and its  potential relationship to public art as an agent of change. This research internship examines the community of Marpole – its history, inhabitants, and community – through artistic practice and creative research methodologies. Utilizing interviews, questionnaires, ethnographic methods, creative art practice, […]

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Hybridity media’s circles software design and interface research

Hybridity Media’s Circles, is a user-friendly software application. With motion senor technology and light projections, it causes the audience to become the art by painting a visual portrait on a screen using their dynamic body movements. Hybridity’s design of the Aga Khan Museum opening, using our signature interactive art installation techniques, is an opportunity to […]

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Hybridity Media’s Circles Software Development and Research

Hybridity Media’s Circles, is a user-friendly software application. With motion senor technology and light projections, it causes the audience to become the art by painting a visual portrait on a screen using their dynamic body movements. Hybridity’s design of the Aga Khan Museum opening, using our signature interactive art installation techniques, is an opportunity to […]

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Chart:Public Art Marpole 2.0

chART: Public Art Marpole 2.0 is a continued exploration into a specific community and its potential relationship to public art as an agent of change. This research internship examines the community of Marpole – its history, inhabitants, and community – through artistic practice and creative research methodologies. Utilizing interviews, questionnaires, ethnographic methods, creative art practice, […]

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Dance Like the Machine’s Watching

We are proposing an investigation of techniques and technologies to support media-enhanced group performances that integrate different performative art forms (dance, theatre, clown, voice, choral) with responsive mixed reality technologies and public data sets. We will work with a group of young performers (13-17 years old) and a local Vancouver choreographer to deeply investigate, with […]

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