iCity Urban Informatics for Sustainable Metropolitan Growth

The visualization/decision support work encompassed by this application addresses key elements of the upgrade path for that strategic part of IBM Canada’s smarter cities product and service portfolio– as urban transport systems evolve, their escalating complexity requires more advanced visualization tools and practices. The specific project proposed for development within the MITACS brief is:• development […]

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A Culturally Inclusive AAC App for Autistic Children in China

Verbal language is significant in communicating our thoughts for daily living. However, children with autism often have problems with verbal communication. Early intervention is extremely significant to autistic children because it can encourage their verbal language, self-care and social skills. Augmentative and Alternative Communication (AAC) tools based on pictures can benefit autistic children by compensating […]

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Oxford Inclusive Design Standards

This project will develop inclusive design standards and methods for Oxford Properties to assess and improve the accessibility of their residential, office and retail property holdings and to promote customer service excellence for seniors and people with disabilities in Oxford properties across Canada. Areas that will be encompassed by the new design standards are: signage, […]

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DeepCity

DeepCity is a strategy game initially for iOS, Android and desktop that is set in a strange, fascinating near future of mega-storms and scarcity. The goal: Survive. Defend. Regenerate. DeepCity advances concepts of resilience, urban ecology, sustainable futures, and systems-thinking within urban environments for players. The DeepCity prototype research project will provide the student with […]

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Taking SickKids Mobile

Taking SickKids Mobile is an initiative of the Hospital for Sick Children (SickKids) that explores the use of mobile technologies for enhancing patient care. It includes six sub-projects, three of which relate to improving current patient care processes and three focus on making existing services more effective and easier to use. The reach of these […]

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Evolving a system for effective communication with non-speaking patients in situations of medical emergency I hospital intensive care

Individuals with cerebral palsy generally use augmentative and alternative communication (AAC) devices to help them interact socially. The vocabularies provided in these systems are not specifically helpful in communicating during medical emergency or hospital intensive care. This project involves user-centered design and development of a software module for use in such situations, based on a […]

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CLICK (Community Led Inclusive Creation Kit)

This research will help to unplay and rewrite certain ideas of “assistive” technology by developing methods to engage children and youth in the process of collaborative, multi-media creation where captioning and audio description are used as creative tools. Successful approaches, workshop plans, DIY tools, discovery games and training methods will be accumulated in a playful […]

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Investigating Open Scholarship and InclusivePractices in Higher Education

This project investigates the development of an online service that empowers individuals at higher education institutions to develop and deploy surveys that reveal how faculty, staff, and students at their institutions perceive open scholarship and inclusive practices. We believe that individuals at higher education institutions will be better able to understand and advocate for open […]

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