Discovery and validation of SARS-CoV-2 epitopes

The global challenge for COVID-19 is to create a vaccine. A key step in the development of a subunit vaccine is the identification of the parts of viral proteins (epitopes) that will trigger immune protection against the SARS-CoV-2 virus. The purpose of this work is two-fold: 1) On the computer, we will develop and test […]

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GPU-based fast fluids for video games

Animated fluid effects based on physical simulation have been a staple part of visual effects industry. They are characterized by offline simulation and rendering that produces high-fidelity dynamics and visuals. As the technology for computer games advances, the opportunity to create such effects in real-time as either a playback technique or dynamic simulation is becoming […]

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Realistic and high-performance rendering

State-of-the-art computer graphics technology allows for the generation of images and animations that border on photo-realistic quality; however, this level of fidelity is often reserved for feature-film productions where the time budget is much more flexible. In the case of interactive graphics, such as approaches that are used in video games, similar demands are made […]

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Fluids and Fracture for Video Games

Animated fluid effects based on physical simulation have been a staple part of the visual effects industry. They are characterized by offline simulation and rendering that produces high-fidelity dynamics and visuals. As the technology for computer games advances, the opportunity to create such effects in real-time as either a playback technique or dynamic simulation is […]

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Realistic and High-Performance Rendering Renewal

The goal is to investigate the realistic appearance models for complex reflectance properties, modeling reflectance, masking and inter-reflection at many scales. In the end, comparison and basis-space representation will be leveraged to develop an interactive rendering application for pre-visualization and in-game portrayal of complex materials.

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Validation of the educational impact of a holographic lecture

UBC and Microsoft intend to collaborate on an applied research project where 3D models of the brain will be used to create an interactive Holographic lecture using Microsoft’s new augmented reality device, the HoloLens. The will form the basis for a lesson or “HoloLecture,” and will feature new interactions to take advantage of the HoloLens’s […]

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Investigating How Teachers Learn and Customize Digital Classroom Tools

Our proposed research investigates how K-12 teachers learn and customize digital classroom tools and learning management systems and how they share this information with each other. In particular, we will be working with our partner Microsoft to investigate the use and customization of the recently developed OneNote Class Notebooks software that is increasingly being used […]

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Advancing Data Science Research for Social Good

Due to rapid development of technology, such as the Internet of Things, collecting data is easier and cheaper than ever before. As a result, municipal governments and urban centres across Canada are being inundated with data—data that have potential to improve public service. Despite this, local governments do not have enough data expertise to extract […]

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Understanding and Improving Knowledge Flow in Software Organizations

Software teams and organizations use various tools — either by design or appropriation — to manage and share knowledge. Software engineering practitioners recognize that good documentation and effective knowledge sharing are critical to the success of a project and also to developer productivity. Yet, writing and maintaining documentation is often an afterthought for software engineering […]

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Investigating How Teachers Learn and Customize Digital Classroom Tools II

Our proposed research investigates how K-12 teachers learn and customize digital classroom tools and learning management systems and how they share this information with each other. In particular, we will be working with our partner Microsoft to investigate the use and customization of the recently developed OneNote Class Notebooks software that is increasingly being used […]

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Analysis and Integration of Real-Time Mobility Data for the Cascadia Corridor

In order to design and operate more efficient urban transport infrastructure networks along the Cascadia Corridor, improved spatial and temporal data is required to understand travel activity patterns. The integration and comparative analysis of new data sources including: electronic transit ticketing (Vancouver Compass Card, Seattle Orca Card), geospatially tagged social media, smartphone travel diaries, and […]

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