An archeology of self-representation: from the Renaissance to the Selfie

I am proposing to research the historical tradition of self portraiture as a way to reflect on the very contemporary preponderance of self portraits in digital media/networks. On order to identify links between art history and contemporary self-representations, I will examine and document different collections of self-portraits and artworks related to the depiction of the […]

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A theory: Exploring computational thinking in language learning

Computational thinking is a term emerged in recent years and it is used in education to describe the thought process of formulating and solving a problem like a computer. It is considered a fundamental skill, and is usually used in STEM, science, engineering, and social science and humanities; however, there is little literature on how […]

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Intelligent and Autonomous Spatialisation of Multitrack Audio

Democratisation of audio technology has enabled music production on limited budgets, putting high-quality results within reach of anyone who has access to a laptop, a microphone and the abundance of free software on the web. Similarly, musicians are able to share their own content at very little cost and effort, again due to high availability […]

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Using Machine Learning to Classify and Access an Audio Database

Voices.com, the largest online marketplace of voice talent, have identified Machine Learning as an enabler for future growth. In particular, incorporating Natural Language Processing (NLP) into structured queries and automatic classification of sample recordings. The first phase of this research will use machine learning to identify and train an NLP learnable parser. The second phase […]

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Impact du comportement d’un avatar sur le sentiment de présence lors d’une simulation multi-utilisateur utilisant la réalité augmentée

La réalité augmentée consiste à superposer des éléments virtuels à notre réalité, soit au niveau visuel ou auditif. En réalité augmentée, l’ajout d’un avatar à un environnement virtuel comporte plusieurs défis jusqu’alors non présents pour d’autres médias comme les écrans 2D ou la réalité virtuelle. En effet, l’avatar est exposé au monde réel de l’utilisateur […]

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