De la vulgarisation scientifique à l’expertise des organisations à but non lucratif : les défis et enjeux du communicateur professionnel dans la production de contenu sensible grand public.

La vulgarisation scientifique suppose de préparer du contenu dit « expert » en vue d’être diffuser et lu par des publics non experts. Ce passage vers un contenu profane demande de comprendre l’information d’origine, mais également des différents publics auxquels il s’adressera : il faut alors communiquer un message pertinent pour ce public au regard […]

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A data visualization framework to leverage text and knowledge graphs

The goal of this work will be to explore different ways to visualize and interact with knowledge extracted automatically from very large heterogeneous document collections. This extracted knowledge will be in the form of a multi-attribute graph of extracted entities and relationships between them. These relationships will be associated with both temporal and spatial information. […]

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Mobile Application Support for an Outdoor Agriculture Expo’s Temporary Cluster Functions

The Agriculture and Agri-Food System of Canada (AAFS) is an important component of the Canadian economy. Outdoor agricultural shows have moved from their simple marketplace roots to places that facilitate increased productivity, accelerated innovation and business formation. Central to these functions is the geographic concentration of stakeholders. With the growth in show size, supporting effective […]

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Stage de formation professionnelle en édition et recherche en archives

Le projet de recherche d’Olivier Séguin-Brault comporte trois volets : 1) un stage de formation en édition où il s’initiera et collaborera activement à toutes les étapes de la production, de l’impression et de la diffusion de la revue scientifique “L’Année rabelaisienne”; 2) un stage de recherche dans les archives de sept bibliothèques spécialisées de […]

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Tokens, cryptocurrencies, and cash: new forms of currency and the establishment of their value in the platform economy

This project explores the use of new forms of currency and revenue models in the context of online platforms, looking for their different economic and symbolic implications. By looking at an adult website that broadcasts amateur sexcams, this research asks how money – tokens, crypto currencies and traditional currencies, are experienced there, querying their different […]

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Efficient and low-complexity video coding for virtual reality and 360-degree video streaming – Year two

Virtual reality (VR) and augmented reality (AR) offer a unique immersive video experience by providing 360-degree video in a panoramic view. Limited bandwidth, demanding high quality, encoder delay, network latency and lack of standards are the main problems to deliver true VR immersive experience. To address these challenges, in this research, we intend to design […]

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An archeology of self-representation: from the Renaissance to the Selfie

I am proposing to research the historical tradition of self portraiture as a way to reflect on the very contemporary preponderance of self portraits in digital media/networks. On order to identify links between art history and contemporary self-representations, I will examine and document different collections of self-portraits and artworks related to the depiction of the […]

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A theory: Exploring computational thinking in language learning

Computational thinking is a term emerged in recent years and it is used in education to describe the thought process of formulating and solving a problem like a computer. It is considered a fundamental skill, and is usually used in STEM, science, engineering, and social science and humanities; however, there is little literature on how […]

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Intelligent and Autonomous Spatialisation of Multitrack Audio

Democratisation of audio technology has enabled music production on limited budgets, putting high-quality results within reach of anyone who has access to a laptop, a microphone and the abundance of free software on the web. Similarly, musicians are able to share their own content at very little cost and effort, again due to high availability […]

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Using Machine Learning to Classify and Access an Audio Database

Voices.com, the largest online marketplace of voice talent, have identified Machine Learning as an enabler for future growth. In particular, incorporating Natural Language Processing (NLP) into structured queries and automatic classification of sample recordings. The first phase of this research will use machine learning to identify and train an NLP learnable parser. The second phase […]

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Impact du comportement d’un avatar sur le sentiment de présence lors d’une simulation multi-utilisateur utilisant la réalité augmentée

La réalité augmentée consiste à superposer des éléments virtuels à notre réalité, soit au niveau visuel ou auditif. En réalité augmentée, l’ajout d’un avatar à un environnement virtuel comporte plusieurs défis jusqu’alors non présents pour d’autres médias comme les écrans 2D ou la réalité virtuelle. En effet, l’avatar est exposé au monde réel de l’utilisateur […]

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