Using Machine Learning for audio analysis and synthesize

Voices.com, the largest online marketplace for voice talent, have identified Machine Learning as an enabler for future growth. In particular, incorporating Natural Language Processing (NLP) into structured queries and automatic classification of sample recordings. The first phase of this research involving NLP is in the process of being integrated into production. The second phase will […]

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Experimenting with the value of the sense of touch in historical exhibitions

Professors Erica Lehrer (Concordia University, Canada) and Roma Sendyka (Jagiellonian University, Krakow) have been engaged in ongoing research exploring how exhibition curating can serve as a mode of social and cultural research, and a form of applied cultural studies pedagogy. Lehrer and Sendyka are currently experimenting with exhibit approaches for recently discovered Polish folk art […]

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L’acceptabilité sociale et les instances démocratiques intermédiaires

Le projet portera sur la thématique de l’acceptabilité sociale, c’est à dire, l’opinion qu’a la population d’un projet ou une décision (Gendron, 2014). Il vise à analyser les dynamiques sociales entourant une controverse qui sera débattue devant la Commission Nationale du Débat Public, en France entre les mois de mai et juillet 2019. La CNDP […]

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Interactive Molecular Modelling in Virtual Reality

The work that the Glowacki lab has addressed concerns two main issues of VR: a lack of multi-user interaction and heavy processing requirements. Using remote cloud supercomputing facilities, his lab can access the processing power to model in real time incredibly complex mathematically systems, with the computational physics simulations performed off-site, thereby enabling multi-user interactions. […]

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Dance Like the Machine’s Watching

We are proposing an investigation of techniques and technologies to support media-enhanced group performances that integrate different performative art forms (dance, theatre, clown, voice, choral) with responsive mixed reality technologies and public data sets. We will work with a group of young performers (13-17 years old) and a local Vancouver choreographer to deeply investigate, with […]

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(In)visibilité de la contamination radioactive dans la photographie japonaise post-Fukushima : expositions et médiation

Mon projet doctoral examine la création artistique contemporaine japonaise suite à l’accident nucléaire de Fukushima, survenu au Japon en mars 2011. J’étudie plus particulièrement le travail photographique de trois artistes japonais qui permettent de rendre visible la contamination radioactive et observe leur réception. Mes recherches au Japon seront composées de séries d’entrevues avec les artistes […]

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Surveillance and big data on the home front: voice-controlled technology in domestic space

The central research question of this project is: how does the normalization of voice-controlled technology in domestic space change the meanings attached to home? The project will focus specifically on Amazon’s Alexa-enabled smart speakers by analyzing how online discourse surrounding the device and software impacts understandings about traditional domestic values, such as privacy and the […]

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Designing and Developing Interaction techniques for webspaces in AR/VR

The objective of this project is to design and develop interaction techniques for Webspaces in Virtual/Augmented Reality. We will study and understand current techniques to interact with the websites via screens, how users access the information and media presented on the websites and the ways in which this presentation of information can be improved to […]

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Publishing Dis/ability and Public Access

This project will investigate the creation of an accessible digital platform that will serve as the basis for all future publications of PUBLIC as well as a model for similar organizations looking to make the transition from print to digital. Importnatly, this project centers dis/ability communities, methods, and methodologies. Not only will this research situate […]

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Archaeology of Fashion Film

The Archaeology of Fashion Film project investigates the history of early fashion films (1900-1929) and their impact on contemporary fashion and visual culture. It brings together scholars from the fields of film history, fashion history and media studies to explore the influence of various forms of fashion imagery on the industry itself, and the complex […]

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Towards Diversity in VR: Impact and Evaluation

The proposed project provides an intervention on the exclusionary practices, expectations, and development of contemporary VR. The project seeks to produce a Diversity Toolkit document for developers and designers working with VR. Analyzing relevant study data based on ongoing initiatives, the student will draft areas of interest, detailing the contexts conditions that are necessary for […]

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