Mobile Devices for Market Research with Reporting and Predictive Analysis

eThor is a startup company that develops applications for mobile devices in the area of e-commerce for wholesale and retail customers, initially in the restaurant industry. The internships proposed in this application relate to the expansion of data gathering, data mining and social network capabilities for the applications development. The data gathered will be transformed […]

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Studying VR painting with a participatory design approach

Painting in Virtual Reality (VR) offers unprecedented possibilities for artists to create and visualize 3D scenes. On the one hand, modern VR painting applications reproduce the traditional painting metaphors of a brush that traces paint strokes. On the other hand, these strokes can be traced in 3D space rather than on a flat canvas, a […]

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Multi-view Neural Scene Inpainting

Capturing and manipulating 3D scenes is a topic of great interest with applications in photography, augmented reality, and robotics. Neural Radiance Fields, or NeRFs, is an emerging technology that enables high fidelity scene modeling and manipulation. This is of great interest to Samsung, as it can help create new photographic experiences for users. Our project […]

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Toxic Intimacies: The (Bio)Politics of Disposability in Africa

This study interrogates the environmental and existential implications of toxic waste disposal in Africa. Situating the politics of toxic waste disposal within Western imperial and neocolonial oppressive histories in the continent, the study examines the despoliation of Africa’s natural ecosystems and various lifeforms through the outsourcing of toxic ruins to the continent. Drawing on close […]

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Analyzing User Reviews of Mobile Applicationsusing Natural Language Processing

The proposed project is to research and develop a user review analysis system for mobile games using machine learning and natural language processing techniques. Traditionally, user review analyses are done by humans, which is inefficient and relatively slow. The project will involve research in the specific areas of topic modeling, sentiment analysis and opinion spam […]

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Joint burst image denoising and deblurring

Capturing high quality images is a major selling point of modern flagship smartphones. However, due to physical constraints on sensor size, capturing a good image with a mobile phone is challenging especially in low-light conditions. To obtain a bright image, one has to use a long exposure or digitally gain up a short exposure image. […]

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Understanding design principles of music and health care education as interdisciplinary field and developing an online education program: a qualitative study

How can we bring better co-design into on-line Learning Design practice? How can co-design foster creativity and collaboration for adult online learning education? Co-design has been used to create solutions for some of the most challenging problems we face in society. Government and public policy, community, healthcare and human services have all made use of […]

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Efficient, Edge-based Video Streaming for Video Action Recognition

Streaming video applications in the home (video doorbells, security cameras, babycams, robot vacuums etc.) have started to become commonplace. Automatically detecting events of interest in such video streams can help to reduce manual effort from users in sifting through false alarms, enhance user safety, comfort and satisfaction, as well as enable new applications in areas […]

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Emerging approaches to policy and regulation of online video services in Canada and Argentina

The project consist of analyzing the emerging approaches for policy-making and regulation of global online video service providers in Argentina and Canada. Some of the ongoing discussions on how to address them follow the European approach, after the enactment of the 2018 Audiovisual Service Directive. Measures such as content quotas, financial contributions and prominence obligations […]

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The importance of brand identity: Researching and developing a comprehensive design language and adaptable visual components

Today, there is an abundance of stakeholder engagement and data visualization platforms. However, they are overwhelming to use, and the data is not easy to interpret. To explore how new methods of visual design and data visualization, Veras Technologies Inc. will work with intern Divine Okonkwo to research, design, and test a comprehensive design language, […]

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Multimodal Procedure Understanding

Procedural content (text and video) is abundant on the internet, and is regularly used in our daily lives, e.g., when we follow a cooking recipe to make a dish, or watch an instructional furniture assembly video. Automatically understanding such content allows for the development of various types of AI assistants, including those that can provide […]

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Drawing to Inclusion

Drawing to Inclusion is an investigation that will propose a tool/approach to facilitate user’s involvement in the housing design process. AIR studio alongside Design for Inclusion, a research-to-action initiative, are seeking new methods with which to interface people’s lived-experience with the spaces in which they live.

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