Creating AR computer vision applications for children’s toys

The objective of this project is to explore the uses of Augmented Reality (AR), a technology that superimposes computer-generated animations, on a mobile user’s view of the real world, in the context of children’s gaming applications. These applications will allow children to experience a game as being directly tied to reality. Specifically, using for example an electronic tablet such as the iPad, children will interact with real world toys through the addition of virtual layers presenting various digital contents such as images or animations. It is therefore required to create a computer vision application that can detect in real-time 3D objects in a reliable way, from any point of view and at different scales. Once detected, the system will estimate the position of the camera with respect to the object and then will be able to place virtual content attached to the detected object.

Faculty Supervisor:

Dr. Robert Laganiere

Student:

Hamid Bazergani

Partner:

Habitat Seven Inc.

Discipline:

Computer science

Sector:

Digital media

University:

University of Ottawa

Program:

Accelerate

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