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Individuals that survive a stroke are left with long-term movement impairment at the affected arm that negatively
impact their performance in daily activities. Robotic arm devices and virtual reality can help improve recovery
following a stroke, and the optimal VR game needs to be challenging, adaptable and reflecting as closely as
possible reality to support participants’ engagement and positive training response. However, VR games
commercially available are often not tailored to meet the specific needs of individuals with a stroke. Hence, the
goal of this project is to design a virtual reality game that will closely reproduce real-life daily tasks (e.g. grocery
shopping task) with an adaptable environment that will make possible training of individuals with various levels of
motor impairment at the arm. Overall, this project will allow improving training therapy and support recovery poststroke.
Marie-Hélène Milot;Karina Lebel;Mathieu Hamel
Eidos Sherbrooke
Engineering
Professional, scientific and technical services
Université de Sherbrooke
Accelerate
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