Dynamic In-Game Tracking and Mapping

This research proposes a way to make speed up video game testing by creating a tool that can understand how a player moves through the game without any special information. Usually, video games are tested manually to find bugs and problems, which takes a lot of time and effort. The proposed solution would use gameplay footage to automatically figure out how the player moves and remember the surrounding environment. This information would make testing easier by reducing the manual effort involved. With faster testing in place, video games can be created faster, which will be a great benefit for video game companies and the industry in general.

Faculty Supervisor:

Igor Gilitschenski

Student:

Partner:

AMD Canada

Discipline:

Computer science

Sector:

Manufacturing; Professional, scientific and technical services

University:

University of Toronto

Program:

Accelerate

Current openings

Find the perfect opportunity to put your academic skills and knowledge into practice!

Find Projects