Fast approximate simulation of complex structures and contact in immersive virtual environments

In the proposed project, we will develop a key piece of

technology that will significantly improve interactive simulations of scenarios involving complex

multi-body contact. For instance, the simUlation of human or robotic hand grasping of an

object involves complicated chains of compliant joints combined with distributed contacts.

Multi-legged robots and vehicles in general are similar. Simulating these kinds of systems is

tricky because they result in large systems of equations that can require large computational

effort to solve, and, additionally, special attention must be paid to the setting of parameters to

ensure stable simUlations. The proposed key piece of technology will significantly simplify the

resolution of these kinds of systems, allowing much more complex immersive environments to

be simulated while meeting real-time requirements.

Faculty Supervisor:

Paul Kry

Student:

Partner:

CMLabs

Discipline:

Computer science

Sector:

Information and cultural industries; Professional, scientific and technical services

University:

McGill University

Program:

Accelerate

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