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Animated fluid effects based on physical simulation have been a staple part of the visual effects industry. They are characterized by offline simulation and rendering that produces high-fidelity dynamics and visuals. As the technology for computer games advances, the opportunity to create such effects in real-time as either a playback technique or dynamic simulation is becoming feasible. The internship will explore the integration of fast methods for fluid dynamics and fracture dynamics to determine their effectiveness for use in the video game industry.
Dr. Robert Bridson
Todd Keeler & Ryan Goldade
Microsoft Canada
Engineering
Information and communications technologies
University of British Columbia
Accelerate
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