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Games have, in the last decade, become an important tool for teaching in both the education and business section. The application of games, and game mechanics, in these areas is often called gamification. The aim of this project is to explore how games can be used to create rich, first hand, experiences that can be used by educators to improve learning. This project will result in a short guide for educators interested in using gamification to create games that support learning in this way, as well as a learning module for ITRG that uses a game to create opportunities for teaching participants by reflection on their experience playing the game.
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