GPU-based fast fluids for video games

Animated fluid effects based on physical simulation have been a staple part of visual effects industry. They are characterized by offline simulation and rendering that produces high-fidelity dynamics and visuals. As the technology for computer games advances, the opportunity to create such effects in real-time as either a playback technique or dynamic simulation is becoming feasible. The internship will explore the integration of fast methods for fluid dynamics to determine their effectiveness for use in the video game industry.

Faculty Supervisor:

Dr. Robert Bridson

Student:

Todd Keeler & Ryan Goldade

Partner:

Microsoft Canada

Discipline:

Engineering

Sector:

Digital media

University:

University of British Columbia

Program:

Accelerate

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