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The objective of the project is to determine the impact of various game features on VLT game play. These features are based on the current strategies adopted by SPIELO for its North American market. This data will be collected from players in a real life setting, then analyzed, and used for player profiling and as an input for improving existing strategies and measure their effectiveness. The analyzed data, the derived player profiles and the inference from the study will be used in developing a software simulator of original gaming environment.
Dr. Prabhat K. Mahanti
Vinay Sukumar
SPIELO
Computer science
Digital media
University of New Brunswick
Accelerate
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