Physics-Based Simulated Animal Movement Project

The Physics-Based Simulated Animal Movement Project is a 12 month research and development project that explores a physics-based approach to controlling video game characters, focusing on quadruped (four-legged) animals. The intent is for the control of these characters to feel weighted, powered by physics simulations that account for the mass and momentum of the animal and result in dynamic movement over different types of terrain.

Our intern will develop a number of tools to drive movement and special actions, such as jumping, balancing and climbing. They will use a modular approach in their programming that will allow them to then apply these tools to other types of animals, with parameters that can be adjusted to create different kinds of movement.

The movement system developed during the project will serve as the foundation for a video game the partner organization (Mythical Voltage) will develop in the future. As a core feature in a potential game, this movement system can be leveraged to make the project a strong candidate for production funding through grants (Ontario Creates and CMF) as well as from publishers and private investors.

Faculty Supervisor:

Daniel Posner

Student:

Partner:

Mythical Voltage

Discipline:

Computer science

Sector:

Arts, entertainment and recreation

University:

George Brown College of Applied Arts and Technology

Program:

Business Strategy Internship

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