User research, design, and creation of an inclusive digital physical and mental wellness game

The physical and mental health of Canadian youth is one of the greatest issues facing the country today. This project partners Mitacs with X Movement to create a digital game that promotes emotional, physical, and social wellness for kids. A special emphasis is being placed on inclusion across many marginalized groups such as disabled people, racialized people, and those in low income communities. The project will follow a three stage format. First, we will consult with users to make sure the digital game can be as inclusive as possible. Second, we will design prototypes of the digital game. Finally, we will develop the digital game so it can be used by children, their families, and educators across Canada.

Faculty Supervisor:

Sara Grimes

Student:

Adrian Petterson

Partner:

X Movement

Discipline:

Other

Sector:

Education

University:

University of Toronto

Program:

Accelerate

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