Methods for detection of emergent gameplay

Games are no fun to play if there is a perfect winning strategy so that a player can always win by playing it. Game designers are aware of this, but it is notoriously difficult to predict when such strategies exist for a given rule set. This project is about studying the effects of changing the […]

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Software Engineering for Mobile Game Software Product Lines

This project investigates the cost effectiveness of applying product line techniques to the development of the common elements of certain types of video games. Approximately ten games will be analyzed to identify those parts that are used by most of the games. Those commonly used parts will then be re-engineered to make them more generic […]

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